Be nice. Or else.
Joined over 4 years ago Joe has invited Chelsea Beachem
Ramotion crew is back at it!
What makes this better than Quicktime?
As someone who has been developing iOS apps for nearly 10 years, I can tell you that Xcode is not the best IDE. It's got a lot of quirks and drawbacks from a traditional web development standpoint. There is a mind shift that needs to be done to get into the Apple way of doing things. For some this is quick and for others it takes a bit longer.
In terms of layout, auto-layout is really painful if you're coming from the web, but what Or said is right, check out UIStackView. It's similar to
<tables> in the web development world and you can compose them to get whatever UI you want.
I would say check out Meng To's Design Code program. He really does a good job of helping you understand what you need to understand without having to know what you don't.
 - https://designcode.io
I don't even need this, but I'm buying it because I support Affinity.
This seems crypto related because I just got up to calculate my percentage gains on an alt-coin. Anyways I use Numi. Because it has a clear way of describing what you want and you can also save results to variables for other operations later.
5.12 as a % of 0.45
Hah... how do you find this stuff!?
The tool looks cool, but I'm not 100% sure what's going on in the video.
App promo codes:
Of those four bullet points, none of them are really a compelling argument for not using vectorized PDF's when you can. The only point that is viable is from the blog post:
PDFs can’t be used for web or Android assets. Mac apps can use PDF assets, and they’re rendered at runtime, giving many benefits over iOS’ implementation.
To your points...
What are the chances most designers and developers have a firm grasp on any of those points, let alone all of them?
Why don't you update the blog post and show developers and designers on how to set up their projects correctly? Let's educate the community on how to use tools properly.
Edit: This response is to far to the right — I'll do a blog post about this.
Just re-read your post, created a sample project and I don't think you have your Xcode settings for image assets set up correctly. I did exactly what you did with a vectorized PDF and i only have one vectorized pdf asset in my
.car file. You need to adjust your settings in the attributes inspector to have lossless compression, and only a single scaled image.
I'll retest everything this weekend, but I think there is some misinformation in that article. This article goes more in depth into what you may be missing.
Be nice. Or else.
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