Cover-photo-2016-09-12_18_32_40__0000-387720160912-3-1pesndj
Joe Blau

Joe Blau

Joined over 4 years ago Joe has invited Chelsea Beachem

  • 94 stories
  • 829 comments
  • 456 upvotes
  • Posted to Fluid Slider Android [Kotlin, Open Source], Feb 12, 2018

    Ramotion crew is back at it!

    0 points
  • Posted to Kap - Screen recording, now with plugins. Redesigned., Feb 01, 2018

    What makes this better than Quicktime?

    0 points
  • Posted to Hard time adapting to using Xcode, Dec 28, 2017

    As someone who has been developing iOS apps for nearly 10 years, I can tell you that Xcode is not the best IDE. It's got a lot of quirks and drawbacks from a traditional web development standpoint. There is a mind shift that needs to be done to get into the Apple way of doing things. For some this is quick and for others it takes a bit longer.

    In terms of layout, auto-layout is really painful if you're coming from the web, but what Or said is right, check out UIStackView. It's similar to <tables> in the web development world and you can compose them to get whatever UI you want.

    I would say check out Meng To's Design Code[1] program. He really does a good job of helping you understand what you need to understand without having to know what you don't.

    [1] - https://designcode.io

    3 points
  • Posted to Affinity Publisher teased in new sneak-peek video, Dec 15, 2017

    I don't even need this, but I'm buying it because I support Affinity.

    2 points
  • Posted to I'm going to do an percentage calculator app for OS X any UI designer willing to collaborate?, Dec 15, 2017

    This seems crypto related because I just got up to calculate my percentage gains on an alt-coin. Anyways I use Numi. Because it has a clear way of describing what you want and you can also save results to variables for other operations later.

    5.12 as a % of 0.45

    0 points
  • Posted to I Love Your Comment, Dec 05, 2017

    Hah... how do you find this stuff!?

    1 point
  • Posted to Bicolor — color contrast tool for Mac, Dec 03, 2017

    The tool looks cool, but I'm not 100% sure what's going on in the video.

    0 points
  • Posted to Show DN: Covide - UX design utility for experiencing color blindness, Nov 30, 2017

    App promo codes:

    • RJWE4XX6AERF
    • HRK7HX6NM6E7
    • FY6JJLHRAH3A
    • NYRNR7PRF3PX
    • NMX6EKFY93RT
    0 points
  • Posted to Do you export images in all sizes for a mobile design?, in reply to Marc Edwards , Nov 30, 2017

    Of those four bullet points, none of them are really a compelling argument for not using vectorized PDF's when you can. The only point that is viable is from the blog post:

    PDFs can’t be used for web or Android assets. Mac apps can use PDF assets, and they’re rendered at runtime, giving many benefits over iOS’ implementation.

    To your points...

    • Using them in a limited scope is fine, especially if you're optimizing for size (which you argue for in your blog post under the "Xcode 9 and preserving vector data" section)
    • I use Affinity Designer, but Sketch, Photoshop, and Illustrator all support vectorized PDF's. Not really sure this is a problem, but you're right... if you can't export vector PDF's you can't use them.
    • I'm going to do a performance test this weekend in my sample project as well so I'll get back to you on this.
    • If your Xcode settings aren't set up correctly you're obviously going to have a problem. So again, you're right, if you don't know what your'e doing, it's clearly not going to work.

    What are the chances most designers and developers have a firm grasp on any of those points, let alone all of them?

    Why don't you update the blog post and show developers and designers on how to set up their projects correctly? Let's educate the community on how to use tools properly.

    Edit: This response is to far to the right — I'll do a blog post about this.

    0 points
  • Posted to Do you export images in all sizes for a mobile design?, in reply to Marc Edwards , Nov 29, 2017

    duty calls

    Just re-read your post, created a sample project and I don't think you have your Xcode settings for image assets set up correctly. I did exactly what you did with a vectorized PDF and i only have one vectorized pdf asset in my .car file. You need to adjust your settings in the attributes inspector to have lossless compression, and only a single scaled image.

    I'll retest everything this weekend, but I think there is some misinformation in that article. This article goes more in depth into what you may be missing[1].

    [1] - https://useyourloaf.com/blog/xcode-9-vector-images/

    0 points
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