Weston Vierregger

Weston Vierregger

Designer @ Amazon DDG Joined almost 5 years ago

  • 6 stories
  • Posted to Figma working on a Framer X stacks equivalent, Sep 21, 2018

    this has a long way to go to compete with framer's Stacks.

    0 points
  • Posted to Hourly landing page, Sep 10, 2018

    how come the font is different for the H1-1H animation

    1 point
  • Posted to Advanced prototyping is now within reach, thanks to Framer X, in reply to Jorn van Dijk , Aug 17, 2018

    In general I love stacks. We currently have a similar workflow on my team, but in Sketch using the Anima "stacked groups" – of course the problem is that if a designer doesn't have Anima installed, the entire design can break.

    I think a lot of my complaints can be designed around, and I really do look forward to revisiting X when I have more time to learn the way...

    I'll attach here a quick 5 minute comp using some of the things I talked about earlier: Screenshot

    So I'm building this in Framer. First, I want to color pick a BG color and feather the poster art into that color – most times I can feather using a mask, but in Framer X I can't so I'll just put a solid color rect in the background and then a gradient scrim over the bottom of the art. Basically the same effect, but much greater effort each time I want to comp a different image in, since I want the BG to change color depending on movie. Also, since I can't change the position of the stops or add stops to my gradient, I need to either add an extra color block to the bottom of the art or change the frame size.

    Stacks are awesome for repetetive stuff like the movie times. Huge props on stacks. I know we're in Beta, but you can see the stacks don't work right when I try and make a stack out of stars. I mean, it seems to be working invisibly (I can see the outlines when I hover the layers) but the stars don't automatically space in the stack for some reason. Also, since I want to fade out the movie times on the right I need another gradient on top of those, instead of a custom mask.

    One other quirk is that since the pasted image artwork defaults to being a frame, every time I draw on top of it (typing text, drawing stars) they are automatically inside the frame and I have to manually drag them out if I don't want them in there. Might be nice for child frames to not automatically suck in layers just because they are drawn on top?

    One thing I'll say is that working inside Framer X definitely feels powerful. I think the interface and philosophy of Framer has a huge, untapped potential for me and I really DO look forward to exploring more of that – I just wish some of the features catered a little more toward the visual design side of product design, and left open more opportunities to play. (I would have discussed this in the Facebook group, but I don't have a Facebook account).

    0 points
  • Posted to Advanced prototyping is now within reach, thanks to Framer X, Aug 15, 2018

    I've had the opportunity to try out Framer X and sadly found the "design" aspect of it lacking some of the basic things I've come to expect when working.

    For instance, there is no way to create radial gradients or multi-stop gradients. You cannot set alpha gradients or custom shapes as masks. When pasting an image into my artboard, or "frame", it creates another "frame" and then new objects just get created inside that which makes it hard to track. After encountering these three things, all in a row, after trying to recreate a very basic comp that I have already start in Sketch really exposed to me Framer X's limitations. Perhaps these are React's limitations as exemplified by Framer X... I don't know.

    I am a big time Framer fanboy so I was excited for the X beta, like overly excited. The quick motion prototyping would be great for me and my team.

    0 points
  • Posted to What backpack are you rocking?, Jul 18, 2018

    topo designs

    1 point
  • Posted to Experiences with switching from Adobe to Affinity, Jul 18, 2018

    i'm a huge affinity fan but i have not been able to totally ditch adobe for it. at work we are 100% sketch (some icon design done in AI), and for my personal work i'm pretty much all-in with affinity. there are just a few things, though, that force me to open up PS or AI once or twice a week... one thing as an example, this past week i was doing some product mock ups and my template files are PSD. affinity can definitely open PSD but there are compromises, such as flattening of my smart filters & displacements. i could probably re-create these in affinity photo but i just never have.

    in general i like to use affinity from start to finish when i can. i just like their apps more, it has nothing to do with pricing or morals.

    oh and another thing... no matter what i do, affinity seems to always stay FAST. i have large sketch files (300MB+), AI files (1GB+) and PSDs (1GB+) that i have to work with semi-regularly. sketch and adobe always bog down, but affinity usually holds up a lot better for me.

    also InDesign for me is indispensable personally. can't wait for affinity publisher.

    1 point
  • Posted to Making a Japanese style garden table, Jul 06, 2018

    not really the type of stuff we talk about here but its a cool little table. how do you like your dewalt saw? i recently got my own table saw, the delta hybrid (36-725) but briefly considered a jobsite saw like yours. seems to turn and twist a bit with long rip cuts.

    hope your channel picks up. i gave you a thumbs up and a sub. good luck :)

    3 points
  • Posted to Introducing Superthread, Jun 25, 2018




    0 points
  • Posted to Why You Shouldn’t Use Bright, Saturated Colors for Backgrounds, Jun 14, 2018

    what if my design goal is to be hostile toward my users?

    2 points
  • Posted to Does anyone know who made the Super Smash Bros Ultimate website?, in reply to Andreas Ubbe Dall , Jun 13, 2018

    2 points
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