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Designer Joined about 6 years ago
https://reddit.com/r/sbubby for more, better, funnier versions of these.
Probably neither. Illustrator and Affinity Designer are a lot more featureful right now. Sketch is much more geared toward UI design than this is. I think the itch this scratches is:
I don't think I'd consider this a "pro"-level design tool but for the price tag, you might as well take a look.
Is a decade of UX design experience without a major promotion a bad sign?
I would say a decade of experience in any job without a promotion (or something to show for it) is a bad sign. Why were you never promoted? Why did you stay despite not having upward mobility or increasing your responsibility (e.g. in the form of directing or managing others)? If you have good answers for these questions, state them. In my experience, if you don't have much to show for your work it insinuates your work wasn't useful. In the tech industry, I would say a promotion or change in responsibility is expected every 2-3 years unless you're very senior or principle level. And if you aren't getting those changes at your job after 4 years you should be interviewing for roles elsewhere.
At a company like Google, Amazon, Microsoft, Facebook, Netflix, etc. your research should have metrics that prove your effectiveness as a designer. For instance, you should be able to show your work and include data such as "this increased MAU's by X%", or, "this feature lead to an observed $X million increase in sales", or whatever. Also when it comes to research, you should speak directly to your hypothesis, testing methodology, experiment design. All of this should be meticulously documented automatically if you're doing actual UX research as part of your process.
But lastly, it sounds like your portfolio of work in general just isn't up to snuff. If you've been working for 10 years, are you still coming up with modern solutions to modern problems? Have you adapted to today's trends and tools? There are hundreds or thousands of senior UX roles being filled at tier 1 companies by people with none-to-very-little hands-on research work based on the strength of their thinking, or their visual design skills, or their ability to adapt into other roles such as motion, prototyping, etc.
I think this is actually pretty successful, especially on the UX side of things. Basic cleanup happened, nothing got moved or changed too dramatically, Purple is still there but just as an accent color which gives more emphasis the the content instead of the Twitch brand.
Twitch is a beloved service so any change they did was going to be met with resistance. Overall, it feels like it's been "Discord-ified" which is kinda interesting... but generally I think they did a good job reworking components without messing up the core experience at all. Feels much less cramped to me.
designer news is not your blog
I think they want to "distance" the Android brand from the Google brand. It's not "Google Android" or "Android by Google", it's better from a brand perspective to keep Android as "it's own thing" that Google puts it's own services in. Technically, Android is just an OS that can run on products without any Google affiliation. Similar to Youtube, or Waymo, or Nest.
your office in... Tallassee Alabama... looks great. the street view really shows off the curb appeal of your slick american HQ!
just a simple WV monogram I agree with Greg D, personal logos/monograms are kinda lame. if it takes you longer than an hour to make one, you're probably overinvested
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