Brian Harper

Brian Harper

Product Designer at Roadie Joined about 6 years ago Brian has invited Kar Wong

  • 6 stories
  • 45 comments
  • 55 upvotes
  • Posted to Fall of the Designer Part II: Pixel Pushers, in reply to Marc Edwards , Apr 15, 2015

    Hmm, you're right. If anything, software is like a set of chords that the end user can progress through at their own pace, rhythm, and order. As much as I'd like for the analogy to work, software development is not songwriting.

    1 point
  • Posted to Fall of the Designer Part II: Pixel Pushers, in reply to Jim Silverman , Apr 14, 2015

    Same with the implication that Bret Victor encourages designers to dive into code first. He's spent years prototyping tools to empower designers to create dynamic systems with direct manipulation tools (see Inventing on Principle).

    7 points
  • Posted to Fall of the Designer Part II: Pixel Pushers, in reply to Andrew Holt , Apr 14, 2015

    Totally agree. Static mockups aren't necessarily bad, but they don't tell the whole story.

    Delivering just static mockups is like writing a song and just sharing the chord progression. The rhythm and phrasing are left to wide interpretation.

    4 points
  • Posted to Mobile Design: More than just design, Mar 19, 2015

    This was inspired by one small section of Oliver Reichenstein's Learning to See, which is a dense and worthwhile read.

    0 points
  • Posted to Ask DN: Has anyone used Unity to prototype mobile interfaces?, in reply to Matt Baxter , Mar 04, 2015

    Fair question. I love using Pixate and Origami to prototype interactions (Framer looks great as well). These tools are great for prototyping a specific flavor of app interface, but I feel funneled towards the same solutions most of the time. Much of that has to do with limited creativity on my part, I admit.

    Then I see interfaces in games like Hearthstone and Monument Valley, and I want to try making something that pushes the boundaries more than adjusting a spring transition.

    Utility and usability aside, I'm wondering if Unity would make for a nice playground.

    0 points
  • Posted to Ask DN: What's your SoundCloud account?, Mar 03, 2015

    Here's mine: https://soundcloud.com/bleeharper

    I haven't posted in a while but have always wanted to continue the Brews Brothers project.

    0 points
  • Posted to Site Design: Discover.typography by H&Co, Feb 27, 2015

    I love the map-like interface (click-drag to grab and scroll to zoom) used for something that's not a geographical map. Any idea how one would go about building something like this?

    0 points
  • Posted to Nest for iPhone Redesign, Feb 24, 2015

    I love that you jumped directly into Xcode to prototype this. Inspiring to know that it's possible.

    2 points
  • Posted to A Designer's First Step Into Git & Xcode, in reply to Nathan Cooper , Feb 20, 2015

    Thanks, Nathan. I have used GitHub for Mac and Sourcetree at previous jobs, and I love being able to see those things in a friendlier interface. However, if/when things get hairy and I need to call a developer over, they're usually more comfortable using the command-line to explain and fix things.

    0 points
  • Posted to A Designer's First Step Into Git & Xcode, in reply to Megan Vo , Feb 20, 2015

    Exactly! We're defining those details in our design tools already, and I loathe redlining/speccing every detail on top of that. Plus it's so much more satisfying to see your work come to life.

    0 points
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