Jrtorrents Dorman

Designer Joined almost 3 years ago

  • 3 stories
  • 241 comments
  • 38 upvotes
  • Posted to Uber's Undoing Part III: Redemption, Oct 25, 2018

    Hasn’t the dead horse been beaten enough? Hopefully there wouldn’t be part IV

    0 points
  • Posted to Uber App Logo Redesign, Sep 12, 2018

    Case study here ! https://www.uber.design

    0 points
  • Posted to Introducing...downvoting! , in reply to Sacha Greif , Sep 11, 2018

    I completely agree! It shouldn’t be for the comments.

    I sometimes read Ars.com and I think downvoting is one of the worst part of the site. Even before hitting the comments section, I know which kinds of comments will get upvotes and which one’s would get downvoted.

    They’ve unwittingly created a system where people are forced to tow the line or risk been downvoted into oblivion.

    10 points
  • Posted to Principle 4.0 released , Aug 29, 2018

    Waiting for the day we’ll have AE level of control in a prototyping app.

    I don't want to make several artboard just to achieve a simply effect or do hack to make something as simply as a text input.

    Perhaps I’m the only one here but Principal/ Flinto just don’t cut it for me.

    2 points
  • Posted to Phase Beta — { Interactions Come To Life }, in reply to adrian io , Aug 29, 2018

    I had a completely different experience, matter of fact one of colleagues threatened to quit his job if he was forced to use it. There’s a reason it’s not been making any waves in the design community.

    0 points
  • Posted to Phase Beta — { Interactions Come To Life }, in reply to adrian io , Aug 28, 2018

    its slow and buggy at least from my last experience.

    0 points
  • Posted to Phase Beta — { Interactions Come To Life }, in reply to Daniel Marcinkowski , Aug 25, 2018

    I think you can just rip off the look and feel Invision Studio/Framer X and it will go be good!

    Right now it has a bit of the Aftereffects/Premier look and feel which is not a good thing. Functionality-wise you’re on track!

    0 points
  • Posted to Phase Beta — { Interactions Come To Life }, in reply to adrian io , Aug 25, 2018

    Axure is a bloated piece of software.. Framer has a steep learning curve (which they’re fixing with Framer X).

    But then again I said “most”. I didn’t mean no other tool has this functionality.

    0 points
  • Posted to Phase Beta — { Interactions Come To Life }, Aug 24, 2018

    The thing is, if you want a powerful and a more versatile tool, it’s going to get complicated no matter how they try.

    Think of Aftereffects vs iMovie.

    4 points
  • Posted to Phase Beta — { Interactions Come To Life }, in reply to Ca D. , Aug 24, 2018

    On the fly one.

    Ability to do multiple interactions on a single artboard! Say you want a button that turns from a square to rectangle on click. (just an example)

    With most prototyping tools (Invision/Principle/Flinto etc) you need multiple screens to achieve this, in Phase you can do all in one artboard.

    Check out the medium post they shared, they’re doing a ton of things differently from the current design tool landscape. My only worry is if they’ll be able to pull it off.

    0 points
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