Be nice. Or else.
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Thanks for the info!
For me the biggest factor is getting to layer specific conflicts. Imagine if devs had a conflict in a long code file and had to pick which one they wanted. If I make a change and my copy editor makes a change, we need to be able to merge it and discard any accidental design tweaks they might have made in the file.
This is why Figma is a front runner for me. It makes this all moot. The file is live and anyone can work on it at the same time.
Not enough info on how it works. Here is what I'm looking for:
From memory here are some useful tips:
My opinion is design & code need to be the same. Code needs to be abstracted so that designers are defining visuals, interactions, and copy then the code is connected in the background.
Designers need to be BUILDING out the front end and tools should make it so you can focus on the design and not the code side.
Enjoy the time off Dan!
Dishonest UI usually bite you on the other end. Once people find out, they question what else is a lie and it degrades the experience.
Helps you clean out space on your hard drive.
For the record I am interested but that price isn't feasible for me unless I get my work to pay for it.
Not that it needs to be cheaper, just putting it out there. Best of luck!
I'm so glad apps are FINALLY starting to catch on. I remember seeing these heatmaps years ago and it seemed so straightforward to move the nav to the bottom. Instead, we were using patterns from desktop and putting it all on top.
One thing I still don't get is why we still put symmetrical nav patterns. I like Google's FAB but its still in an "ow" zone. Much of the bottom nav is also in a medium pain zone.
I think what we need is more asymmetrical UI patterns that are truly ergonomic.
The biggest difficulty is not knowing if your user is right or left handed. You could ask but I also wonder if you could guess or detect L or R handed use. (Maybe by measuring touch-hit on targets)
One is just a blatant copy of NASA, these look so bad.
Be nice. Or else.
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