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Great resource! Would be nice to also pull in some of the data. (i.e. total cases, deaths, recovered, spread rate, etc)
Thats a good point about giving them a few minutes. Its funny how often we ask interviewers to do this crazy marathon day, talking almost nonstop for 7 hours. Then have them also talk to us over lunch. I havn't done this yet, but I wonder if having a break where we leave them alone with snack and drinks and bathroom break in the middle somewhere would help as well.
The closer you can test/replicate real working conditions, the better data you'll get if someone is right for the position. Something we started doing that gave us the most relevant data for our efforts was the white boarding challenge where its meant to be highly collaborative. Its not just the interviewee monologuing and asking questions. The interviewers are meant to engage equally as partners to complete the challenge. In a real work situation you're meant to collaborate. So it helps to see how they collaborate, think, take feedback, give or take direction, "yes and" ideas, etc.
In addition we make sure that they are fully prepared for the meeting. We tell them exactly who they will meet with, what will be discussed and what we are hoping to learn about them in that meeting. We include some tips as well. The first onsite meeting is "de-pressurize" and prep them. They meet with other designers, they talk about life, get setup, and give advice. Its meant to put them at ease which of course they are trying to impress us but I've found that it takes the edge off the presentation
Also super important to ensure everyone talking to the interviewee knows everything about them, their work, and what they are suppose to ask and prod for.
Good interview questions should be preset to remove bias and increase quality.
Have a debrief that same day if possible.
This is fantastic!
This. This is the big oversight by not just the other design tools but most designers themselves.
When you work alone you don't feel it but as soon as you start collaborating with other designers, content writers, PM, etc. The workflow goes to hell. I spent days researching this at Intuit because it was getting so bad and everyone just dealt with it.
With a multiuser, theres no need for complex versioning. 1 source of truth, always up to date, 1 tool for design, prototype, sharing and delivering.
My hope is with Framer X, for some teams, it will allow for more direct design+code collab, where what you design is very close to end product because it is code.
In my mind its like sugar. You can put tons of sugar into something and kids will love it but its not good for them. Since the harm here isn't as visible its rampant and will be hard to curb.
This is hilarious because its also optional.
And of course the top comment calling out on their shit. ;)
I'll add that I've interviewed many designers who paid good money to be part of a bootcamp (some 4 weeks, others 12) where they were not given the baseline tools to get a job. Their portfolio work was a huge group project, they didnt know how to prepare their portfolio, and had big gaps in their process. I don't even think that bootcamps are bad or that its impossible to give someone the education needed to land an entry lvl job in 3 months. But they need to be robust enough to know what the minumum needs of a business hiring an entry lvl designer is.
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