Jan Semler

Jan Semler

Karlsruhe | Germany Digital Design Nomad Joined almost 3 years ago

  • 60 stories
  • 308 comments
  • 164 upvotes
  • Posted to Feedback on my website. What can be done better?, Oct 11, 2018

    Way more whitespace would help for better readability and visual appearance. I would also do a little bit more on the Hero Graph, you highjacked the scrolling sometimes i like that but in this case i scroll away the animation i cannot see what its doing. I would apply a tight strong communication of what flawless is doing instead of highjacking the scrollposition. Just communicated more than showing something.

    0 points
  • Posted to Uber’s Undoing Part I: Whipping Boy, Oct 11, 2018

    Still don't know what i should think about Eli.

    -4 points
  • Posted to Augmenting Mobile Devices with a Robotic Limb , Oct 09, 2018

    Creepy, but i like the idea of the feedback channel.

    0 points
  • Posted to Example AR wayfinding UX. Are you designing in 3D yet?, Oct 01, 2018

    Looks interessting but the Robbot was way to fast. I would be nicer when you follow him side by side.

    I started 3 years ago bhuilding firrst logos and orher objects in 3D. It is tough but i have fun while working in c4d.

    0 points
  • Posted to Wormhole Watch Design, Oct 01, 2018

    I don‘tunderstand what time it shows. So not really practical.

    2 points
  • Posted to Black or White website?, Oct 01, 2018

    We don‘t know what is better. A/B test it than we will all know...

    0 points
  • Posted to Denys Loveiko Portfolio, Sep 21, 2018

    Design wise it looks great but the interactions are terrible. Mouse hooking is in gernal a bad thing and so 90s. Everything moves on scroll can't focus my eye on relevant content it is more effect than information. Didn't try it on mobile but might be hell. We all should start animation less instead of animating everything. Not every food tastes better with sugar in it, ya know.

    -1 points
  • Posted to Ask: Base resolution for designing iOS apps (2018), Sep 18, 2018

    I always go with @1x at base on the newest "normal" Screensize (iPhoneX). Before i used the iPhone8 dimensions on new projects. Because you never know when the app will be published. Some apps take several months to be published. So always go with the newest dimension.s

    It s like the devs do it, or my devs do it. They always adapt the new Formats and Functions from the plattform. So should i.

    If you work on a bigger projects it makes also sense to do the designs on older model dimensions too. So there is no perfect base. But a base step is always the right thing to do. Don't take care of dimension you will need them anyway later on. Devs will come and ask how to do the navigation on an iPhoneSE running iOS 9 or something. So you will need this solution anyway.

    0 points
  • Posted to Please add a "Tools" badge option to DN, Sep 12, 2018

    I think we all have said once in a while that a tools badge would be nice. Still we got none. But we have downvote now.

    4 points
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