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Apple Inc. Joined over 4 years ago
What constitutes a Dribbble "designer?" I share some work on Dribbble and I consider myself a success in my industry. I'm a UX/UI Designer (though I would admit I do more user interface design) that also happens to know front-end development, so I would say it's more like 80/20. That being said, I use Dribbble and Behance for inspiration. I don't know — sometimes it feels like we just like to hate.
I'm in a similar situation. I learned to code because I wanted to know what my limitations as a designer were when designing sites: Semantic HTML, CSS (Flex and Grid), and some JS (though that's my weakest language and still requires tons of Google-ing for me). After a couple of years of trial and error, I've began learning React and the basic fundamental knowledge I had for JS helped speed up the process for React. I now design and prototype with code and have been told by multiple developers that they appreciate having a designer that understands the fundamentals of web development and not presenting blue-sky designs like they are used to. I wouldn't call myself a developer either, but on my resume I do have something along the lines of "UX/UI Designer with a fundamental understanding of front-end languages." I would recommend all UI Designers take some courses on front-end languages — it'll raise your stock in a lot of people's eyes.
This is sleek! Would love to know how to build something like this using React (just learning) for prototyping/demo purposes.
Former Apple employee here — the majority of the time Apple Refurbished Products are items customers returned before the 14-day return policy. Apple can't sell as new anymore , so they inspect the product and sell at a discounted price.
Thanks for sharing your site! Do you know if anything like a Codepen / JSFiddle tool exists for iOS development i.e. where iOS developers share code? Is that even possible due to browser capabilities?
Digital Designer with Front-End skills here:
Anyone successfully use an iPad Pro for Web Dev.? I mostly use CodePen (unusable on touch devices) and Brackets for my code editor. I had the last gen iPad Pro and ended up selling it since it was mostly a coffee table item and couldn't justify keeping it for the price when I already have a Mac and iPhone. However, with tools like full-fledge Photoshop making their way to iOS, it might be time to re-purchase.
Medium article incoming in 3...2...1...
This right here ☝
Things like using it as a trackpad, additional display, etc. are all just a gimmick. Yes—the fast wire framing was pretty cool when using tools like Paper by 53, but it's not as convenient when using in the real world i.e. meetings, client reviews, etc. Everyone usually participates in these instances, so it's not like they're are going to hover over an iPad and ideate. The whiteboard is still the better option. I'm not an illustrator, so it's not useful to me as a drawing tablet.
I just recently purchased and sold an iPad Pro. Here are my takeaways:
It's a nice device—it really is. But I couldn't due much with it when it comes to my profession (UI Designer first, Front End Dev. beginner/intermediate second). I couldn't even use CodePen on it :-/ There's no UI Design tool available for it that I'm aware of. It's great if you're a traditional artist/illustrator or write articles for a living. And of course, it's great for anything else related to everyday tasks like browsing, paying bills, FaceTime, etc. So no—I don't believe you can make anything remotely close to a final release product on it.
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