Cover-photo-2017-07-09_08_30_11__0000-32720170709-4-182pbgd
Matt Kelsh

Matt Kelsh

Handsome Designer Joined almost 5 years ago via an invitation from Marc E. Matt has invited Simon Loffler, Cohen Gum, Simon Seeber, Zac Davies

  • 25 stories
  • 142 comments
  • 227 upvotes
  • Posted to Dribble partners with Stride to offer health insurance to freelancers, Nov 10, 2017

    Greetings from the rest of the planet, where health care is a benefit of being a citizen.

    Dribbble doesn't need to provide this. Your government does.

    1 point
  • Posted to How to open a newer Sketch document with an older version of Sketch, in reply to Marc Edwards , Aug 31, 2017

    Though, if you can't open a file because of arbitrary versioning, you still can't open the file.

    2 points
  • Posted to Sketch: Linked images to reduce file size, Jul 12, 2017

    getting easily above 1gb, even thou i'm using only 8 different (but repeated) images

    Maybe Sketch isn't the right tool for the job.

    0 points
  • Posted to Men of DesignerNews, Apr 07, 2016

    I am ashamed of some of the men on DN. If you degrade or limit others personally, then how can you be trusted with anything professionally? I don't want mra apologists in this industry.

    10 points
  • Posted to Adobe pulls CC update that deletes unrelated files without warning , in reply to Dirk HCM van Boxtel , Feb 16, 2016

    An update that deletes from disk based on it's position alphabetically is a pretty serious bug and deserves some reprimand in my opinion.

    4 points
  • Posted to Google redesigns Chrome browser for Material Design, in reply to Andy Merskin , Feb 08, 2016

    It's funny, I'm a bit on the opposite side where I think iOS's design principles are generally kind of bleaghh, albeit visually appealing.

    Redesigning a desktop app with a mobile design ideal is a bit odd though, don't ya think? This isn't android vs iOS design. It's "Should a design guide for mobile apps be applied to desktop apps regardless of platform?"

    In this case, i would argue no. OS X and Windows both utilise zero Material Design traits and it serves only to confuse users on each platform.

    0 points
  • Posted to ASK DN: Why isn't retina just a resolution increase?, in reply to Mike Mai , Aug 13, 2015

    When the SVG is rendered on device, it will draw depending on mathematics, unaware of pixel boundaries. This causes blurry icons.

    Drawing for each resolution, being aware of pixel boundaries creates sharp icons.

    0 points
  • Posted to ASK DN: Why isn't retina just a resolution increase?, Aug 08, 2015

    Why do we make a 100px icon at 200px and scale it back down...

    We don't?

    If i'm building an icon for a retina iPhone: 60pt square (120px), i'll draw it at 60px (1x) then scale it to 120px (2x).

    0 points
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