Be nice. Or else.
Greetings from the rest of the planet, where health care is a benefit of being a citizen.
Dribbble doesn't need to provide this. Your government does.
Though, if you can't open a file because of arbitrary versioning, you still can't open the file.
getting easily above 1gb, even thou i'm using only 8 different (but repeated) images
Maybe Sketch isn't the right tool for the job.
I am ashamed of some of the men on DN. If you degrade or limit others personally, then how can you be trusted with anything professionally? I don't want mra apologists in this industry.
An update that deletes from disk based on it's position alphabetically is a pretty serious bug and deserves some reprimand in my opinion.
It's funny, I'm a bit on the opposite side where I think iOS's design principles are generally kind of bleaghh, albeit visually appealing.
Redesigning a desktop app with a mobile design ideal is a bit odd though, don't ya think? This isn't android vs iOS design. It's "Should a design guide for mobile apps be applied to desktop apps regardless of platform?"
In this case, i would argue no. OS X and Windows both utilise zero Material Design traits and it serves only to confuse users on each platform.
When the SVG is rendered on device, it will draw depending on mathematics, unaware of pixel boundaries. This causes blurry icons.
Drawing for each resolution, being aware of pixel boundaries creates sharp icons.
Why do we make a 100px icon at 200px and scale it back down...
If i'm building an icon for a retina iPhone: 60pt square (120px), i'll draw it at 60px (1x) then scale it to 120px (2x).
Be nice. Or else.
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