Be nice. Or else.
San Francisco Instructor at Penn State School of Visual Art Joined almost 3 years ago
Nice to see someone put together such an extensive resource on CSS. I have found that knowing CSS really well has given me some advanced strategies to improving the user experience on the web especially related to performance, loading time, and smooth animations (especially on mobile).
Another tool that I have used is ZURB Notable. You can add notes and annotations to designs and even live front-end code. The front end bit is also responsive so you can leave notes on the mobile breakpoint and only see them there.
Hi Marcus, what an awesome post and it has been an honor to watch you improve your game over the years. It is very impressive your vulnerability in posting some of your early work. I also love how you talk very objectively about how you got to where you are today.
RE: "Steal Like an Artist." I love it so much I have made it (in addition to his journal of the same name) required reading in my studio art course, "Scripting Fundamentals for Designers and Artists" at Penn State. Another great book by the same author is his sequel titled, "Show Your Work."
Best of luck to you in 2017 and I look forward to learning more about your journey next year!
Question for you: are there any design related books that have helped you out in the past year?
I am just reading the article and I am not an expert on either, but I think one major difference is that Craft has to use a 3rd party service such as dropbox and brand.ai has its own cloud based sync service. Other than that, they look similar from the context of keeping your Sketch Symbol Libraries up to date and synced.
Very excited to see the ZURB Foundation launch. If you have been playing with Foundation but haven't made the move to Sass yet, you should take a look at Yeti Launch.
I work on a mbp 13" retina and a quad core i7 mac mini. Like others I use dropbox for all of my important stuff. I try and keep this trim. I have mostly the exact apps on both. I don't sync things like shell or other settings. The other thing I have in my tool belt is I run a copy of Team Viewer on the mac mini, so if I am ever out and about and forget something important, I can remote in. The other added advantage, if you are doing motion graphics (I do a lot of video + screen casting), is that you can remote in and set something else up batch rendering while you are away.
If you are crazy about keeping prefs and other things synced, you can always accomplish this by creating a Library or similar folder in dropbox, move your prefs there and create symlinks on all machines to where those prefs are. Some apps work well this way others go crazy with more than one app accessing the same set of prefs and the same time.
Just to offer a counterpoint, this isn't some sort of PSA for the Creative Class or Jarvis, but in my opinion Paul Jarvis isn't some self-help guru type. He is a web designer who has been working for quite some time in the field, not some just out of the air overnight expert types.
I have been "freelancing" the last several years and I would disagree that it is "insanely difficult" in my experience. Not everyone has the same experience as I have and perhaps there is a large gradient of what difficult or non-difficult means.
I spent most of my life working at a salaried position and have even had a few failed attempts at freelancing myself in the past. I think the biggest thing that has helped me the last time around is that I built an audience and became well known in a niche and spend a ton of time being involved in a community.
I don't know if I would argue that working Freelance will make you rich. I think despite the headline the premise of the article (if you read it) is that you can command a higher hourly income freelancing than you would typically command in a similar salaried position. This is true, partially if thought about in terms of gross revenue vs. gross salary, but is not exactly the entire picture. Depending on your overhead is. Depending on how many billable vs. non-billable hours you have. You are now in the position where you are the admin, the hr, the marketing department, etc. You are often busy beyond just the billable hours, so when you see high freelance rates you have to take it with a grain of salt.
I think if you are thinking about jumping in the deep end of the freelancing pool, I would warn you that you should be prepared to manage your finances much differently (I am on a fixed monthly budget regardless of income levels) and you are going to have to learn a ton about business, marketing, etc. really quick. This is not all bad and can be a good thing. Or it could be terrible depending on your preferences.
At the end of the day I can say I have a lot more autonomy, control and direction of my future now. I also have diversified my income so the likelihood of being sacked without warning is less catastrophic than it has been in the past.
Am I rich freelancing? Not yet. Would I get rich easier on salary? I would be highly skeptical. What is rich anyways? Just money? I think not.
I was at the release party / talk last night in SF. He did the release live at the end of the talk. Was pretty cool. They usually post the talk in about a week at http://www.staticwebtech.com
I think this is awesome that ZURB has open sourced Motion UI. I initially saw this as part of ZURB Foundation for Apps which was a dead simple way to add animation to your angular app using Foundation.
I recently worked on a clickable prototype where I used animate.css which is a fantastic project and I have used it a ton in the past.
However, there are three pain points for me when I have used it in the past:
Typically when I take a clickable prototype like this and move to production, I will then take the classes I am using from animate.css, rename them, and tweak them as necessary. It works and in animate's defense, it has been around longer and has a larger arsenal of animations. Especially in the attention getter's area.
Here are a few things that I really like about Motion UI.
Be nice. Or else.
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