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Freelance Product designer. Co-founder of madely.co Joined about 8 years ago
FramerJS is limitless as Adria Said. Principle is limited, but extremely easy to use, and it's extremely fast to create a simple working prototype with it. To me Principle is perfect if you wanna try some basic interactions, or you have an idea and want to try it out in 10 minutes. For more complex projects, you will quickly feed limited with Principle and mainly for me, It feels stupid, creating all these artboards at some point doesn't make any sense especially if you are used to coding. It gets easily super messy. FramerJS offers a simple language, endless possibilites, but it takes more time
Agreed, this is pretty sad..
Don't you think it adds a lost of steps to what we can currently access by a single click? And if I get your point you mean using voice-control to get the content you want, without saying that voice-control is far from being accepted, and probably won't ever be for that type of use, it makes it very complicated to use at work for example? or almost anywhere actually no?
How do you justify you design decision ? Why having this log-out button on the top right corner, is it really something we need to access directly? Does this trending card really makes sense? The search doesn't works to me. But most importantly, where is the navigation, how do I access the events, the groups, the chat... Seems like a flat version of Facebook without all the important features to me
I'm a UX design student, I've always coded. Being able to create what I design is amazing, and I can't agree more that finally everything we design will be code, and until it's not coded it is nothing. It's nice to read that kind of article because in my school, most of the students and even teachers claim that we are designer and not coder. I don't agree we should be both
Best,
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Hey, looks good but was wondering what makes you different from http://pttrns.com/?