Luboš Volkov

Luboš Volkov

Lead designer at Toptal Joined over 6 years ago via an invitation from Meng T.

  • 33 stories
  • 35 comments
  • 105 upvotes
  • Posted to So spooky! , Oct 23, 2017

    Haha! This is awesome!

    0 points
  • Posted to What's it like working for a remote design team? , in reply to Jeff Witters , Dec 16, 2016

    Exactly. You can't force people to be a remote workers, if it's simply not their style.

    1 point
  • Posted to What's it like working for a remote design team? , Dec 16, 2016

    6+ years of remote designing and still love it!

    I actually never worked in the office……here is how I started. Once I was sitting in my room at my home office, I was working late night on my side project, and exactly 2AM, random Skype request came in. I accepted the request and call started immediately. I was like what’s going on? On the other end there was founder and CEO of Toptal and he mentioned that he wanna hire me as product designer, I was like well awesome! He was like, btw we are at the Thailand do you wanna come over? I was like when? He was like tomorrow, next day I was taking 12hour long flight to see new team and join 3 weeks long retreat.https://www.toptal.com/remote/the-ultimate-remote-culture

    ……

    ·You have freedom to choose location

    There is no need for you to relocate, you can all the time, choose your own location. If you decide you wanna go to Mexico, you can go, if you will have solid internet connection and all required devices.

    ·Costs

    Working at SF or NYC is awesome. Well it’s awesome on the paper. But when you look at in from other point of view, you are going to found out that costs are just crazy, if you would get $5K at SF you are done, but imagine having $5K at Thailand, or in the middle of the Europe. Remote working allows you to cut down extra costs, and live better life (not all the time).

    ·Time with family

    For me it's really important to produce great, work but also be able to live my life and stay with people who matters to me. Remote working allows me to do that.

    ·Travelling

    Exploring other countries and cultures, helped me alot to understand who I'm designing for, so I try to travel as much as I can.

    ·Lonelines?

    Yes, you can be lonely sometimes, since you don't have a friend in the office and you can't jib jab next to the coffee machine.

    ·No Collaboration?

    Not really, we do have lot of tools, what helps you to collaborate and built better products. It could be as simple as slack, invision or more complex like mural. You and your team needs to find a right way to do it. Ideally combined with well planed team retreat to get a team all together and work together.

    ……

    Lastly, remote working is not for everyone, you really need to be strong individual to be able to work remotely and be awesome at it.

    ……

    My full article about remote working (audio version included). https://medium.com/swlh/remote-work-is-the-future-bc0712f47a90#.16nqz65za .....

    If you have any questions, just hit me on my Instagram or twitter. https://www.instagram.com/lubosvolkov/

    3 points
  • Posted to Ask DN: Is it just me, or are there less remote jobs for designers?, Sep 26, 2016

    I never worked in the office, I have been working remotely with US based companies for almost 7+ years now. And it require lot of learning and self development in order to succeed in this market. But one thing is true for sure, designing remotely (within bigger teams is really hard).

    It's actually really good to design remotely and then every 3 - 4 months go and push for a week or two together in order to collaborate etc and then get back to your location. It works for us.

    It really depends, you can all the time try https://www.toptal.com/#select-talented-contractors to access remote jobs.

    2 points
  • Posted to Show DN: Share Your Dribbble Portfolio, Sep 13, 2016

    https://dribbble.com/OtherPlanet I make apps (powered by coffee)

    0 points
  • Posted to Designing for VR, in reply to Max Glenister , Aug 25, 2016

    Oh this is super cool thanks!

    0 points
  • Posted to Designing for VR, Aug 25, 2016

    I was asking myself same question exactly 3 weeks ago. And by the end of the process I decided to lear more about VR here is what I have found out.

    Preparations

    I have been reading few articles and watching few videos, but you still need to actually jump in and swim (few articles below).

    https://blog.kickpush.co/beyond-reality-first-steps-into-the-unknown-cbb19f039e51#.lculowhxchttps://medium.com/facebook-design/a-month-designing-in-vr-62474aef1f1c#.wscq3lkcbhttps://backchannel.com/immersive-design-76499204d5f6#.3i2edkd4t

    Process

    I endup creating simple wireframes of the flow in the sketch (3900PX x 1440PX), once those have been verified I designed actual components (PNG assets). And then I started wondering whats next? I have been exploring different options how to make this real (FrameJS, Unity3D etc).

    Unity 3D + Cardboard

    I endup creating https://twitter.com/0therPlanet/status/765241217546350592 Unity companions and using google cardboard to test it out (it’s cheapest way to do it) but it actually works. Since you can feel the depth of the UI adjust distances, and layouts.

    Testing

    You can’t really only design VR experience in the sketch (even tho that you can setup the flows). But you really need to build actually prototype and test it as much as you can. Since we are talking about 3D design here.

    These have been my early, steps and I hope that this might be helpful for your good luck.

    2 points
  • Posted to Example Prototype made w Adobe Project Comet, Mar 02, 2016

    Hotspots!

    0 points
  • Posted to Accidental Bug Made Our App Better, in reply to Angel Seong , Aug 12, 2015

    That's exactly what I said to guys :D

    0 points
  • Posted to Accidental Bug Made Our App Better, in reply to Ryan Mack , Aug 10, 2015

    I hope you like it :)

    0 points
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