Be nice. Or else.
Head of Creative Joined almost 3 years ago
Some solid suggestions! Interviewing is very much a game, you have to avoid getting attached to a potential role and get yourself out there. You don't win them all.
As someone who hires and looks at candidate approaches, I would suggest, when faced with a task such as this, two parts to a presentation:
This proves you can think along the lines of current best practice (1) and be a valuable asset for future reform and transformation (2).
Congratulations on your new role. Sounds like you bagged a winner.
I knew this would be Photopea before I even opened the thread
Kinda feels like they crammed a microsite's worth of content onto a single page.
Some pleasing graphics though...
This is great! Bookmarked.
A few bits of feedback sprang to mind:
Overall, very impressed.
It's the best web animator I've used. Powerful and user-friendly. SVG, PNG, GIF, MP4 and Lottie support. Mac only. Obvs. Oh and it's like $30.
Principle is great for interactive prototyping, I use it a lot, but for export it doesn't have many options. Nothing adequate for the web in a compressed format, it's not really intended for that.
Goddaamn I rinsed MooTools
Thanks for sharing Charlie. Even as a seasoned designer with a fair few years in the game there were some useful takeaways from this article. Always learning...
Well written too.
Refreshing. As a grizzled, late 30-something UX designer, who has also fried themselves... many times over, I can relate.
Or... continue to use Sketch with Keyshape for animations / prototyping with Lottie export. That would be my preferred flow.
I would not use Ai for production layout and that's coming from an Illustrator fan. Everything from artboard control to export options is just clunky in comparison to Sketch, to the point of being frustrating.
Keyshape is a total gem by the way. There's a 2 week demo, so no excuse for not checking it out ;)
Be nice. Or else.
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