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Head of Creative Joined almost 3 years ago

  • 3 stories
  • 78 comments
  • 54 upvotes
  • Posted to Whats your favorite Crypto/Blockchain Website?, Jun 19, 2018

    I've always liked the work from https://thecodeine.com/

    In particular Golem https://golem.network/

    And Lisk did a nice launch earlier this year ;)

    0 points
  • Posted to Booking.com design exercise - Small actionable improvements , Jun 19, 2018

    Some solid suggestions! Interviewing is very much a game, you have to avoid getting attached to a potential role and get yourself out there. You don't win them all.

    As someone who hires and looks at candidate approaches, I would suggest, when faced with a task such as this, two parts to a presentation:

    1. Actionable, objective or evidence-based improvements to the existing interface.
    2. Something that throws out the current interface entirely (be brave) and makes the interviewer think completely differently.

    This proves you can think along the lines of current best practice (1) and be a valuable asset for future reform and transformation (2).

    Congratulations on your new role. Sounds like you bagged a winner.

    0 points
  • Posted to Open and inspect XD files anywhere, Jun 19, 2018

    I knew this would be Photopea before I even opened the thread

    1 point
  • Posted to The Guardian's beautiful guide to every player at the World Cup 2018, Jun 06, 2018

    Kinda feels like they crammed a microsite's worth of content onto a single page.

    Some pleasing graphics though...

    4 points
  • Posted to Made a guide on how to do good UX research, would love any feedback, May 31, 2018

    This is great! Bookmarked.

    A few bits of feedback sprang to mind:

    • Site search: Yes, it is already well organised, but keywords/keyword search would be super useful, especially as your content grows.
    • User sourcing: Different methods for sourcing participants. Guerilla, Online User-Testing, Craigslist and so on. Perhaps with Pros/Cons.
    • Management of focus groups: How do you communicate before and after sessions? How do you minimise overheads of communicating with participants?

    Overall, very impressed.

    1 point
  • Posted to What's the best non-Adobe product for animation design? And where are the best tutorials for that product?, May 20, 2018

    Keyshape.

    It's the best web animator I've used. Powerful and user-friendly. SVG, PNG, GIF, MP4 and Lottie support. Mac only. Obvs. Oh and it's like $30.

    Principle is great for interactive prototyping, I use it a lot, but for export it doesn't have many options. Nothing adequate for the web in a compressed format, it's not really intended for that.

    3 points
  • Posted to Make Frontend Shit Again, in reply to Stuart McCoy , May 14, 2018

    Goddaamn I rinsed MooTools

    0 points
  • Posted to Presenting Design Work with Intentionality, May 04, 2018

    Thanks for sharing Charlie. Even as a seasoned designer with a fair few years in the game there were some useful takeaways from this article. Always learning...

    Well written too.

    1 point
  • Posted to How to be a mediocre UI/UX Designer — [Case Study], May 03, 2018

    Refreshing. As a grizzled, late 30-something UX designer, who has also fried themselves... many times over, I can relate.

    4 points
  • Posted to Adobe Illustrator vs XD for animation-heavy project (After Effects/Bodymovin'/Lottie), Apr 29, 2018

    Or... continue to use Sketch with Keyshape for animations / prototyping with Lottie export. That would be my preferred flow.

    I would not use Ai for production layout and that's coming from an Illustrator fan. Everything from artboard control to export options is just clunky in comparison to Sketch, to the point of being frustrating.

    Keyshape is a total gem by the way. There's a 2 week demo, so no excuse for not checking it out ;)

    0 points
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