Cover-photo-2017-05-05_01_30_12__0000-305520170505-4-13r3csr
Dirk HCM van Boxtel

Dirk HCM van Boxtel

Community Staff Sydney Australia & the Netherlands Waldorf & Statler @ the balcony (creative director & digital strategist) Joined over 4 years ago via an invitation from Dave T.

  • 23 stories
  • 1436 comments
  • 551 upvotes
  • Posted to Design tools versus real problems, in reply to Jake Lazaroff , May 23, 2018

    We see this happen in an offline setting all the time as well. It's just more hidden.

    1 point
  • Posted to Look Away to Pause YouTube (Experimental Chrome Extension), in reply to Ben Gifford , May 22, 2018

    Black Mirror nailed it!

    6 points
  • Posted to Design tools versus real problems, in reply to Luca Candela , May 22, 2018

    I had that written down too, but removed it cuz it kinda fell under:

    don't have time to write about their findings/struggles

    :) but I agree 100%! It's an issue!

    1 point
  • Posted to Design tools versus real problems, May 21, 2018

    You can't design without a tool. It's the starting point, the easiest thing to talk about.

    A lot of us also won't want to talk about our design problems for several reasons.

    • Some of us realise our design problems get solved by others on a daily basis, and to them are "beneath them". This can result in negative comments attacking the initial post.
    • A lot of us aren't on the bleeding edge, and solve the same problem over and over again, with slight variations, thus not running into anything interesting to discuss.
    • Some of us are the opposite, work on the bleeding edge, and either don't have time to write about their findings/struggles, can't for legal reasons, or are otherwise prohibited.

    And then there's the occasional "real problem" related article that DOES pop up. Some of them are written well, some of them aren't. Most are met with critique, not always of the useful kind.

    All in all, I think we're doing pretty well though.

    The tools help out, and expose us to a lot of UI solutions on their own. There's a couple of articles here and there that are actually very interesting.

    ... and occasionally, the true value is in the comments!

    5 points
  • Posted to Why You Should Never Use Pure Black for Text or Backgrounds, in reply to Marc Edwards , May 17, 2018

    ... sellout.

    5 points
  • Posted to A 25-Step Program for Becoming a Great Designer, May 11, 2018

    I went from "BWAHAHA LIST ARTICLE" to "hey, this is actually pretty solid!" in the span of +- 9 steps.

    How about that.

    3 points
  • Posted to Why we should all be using Windows 95, May 07, 2018

    MS Paint was so much better in those days. It actually had a niche use, in that it did pixels. Full stop. No anti-aliasing horsemanure. Just pixels.

    I loved doing pixel art in it. Absolutely loved it. It was so god damn binary, so crazily simple, that it had a USE. I was better at pixel manipulation than Photoshop. Because all it COULD do was pixels.

    I miss old MS Paint :'(

    5 points
  • Posted to [POLL] Copywriting skills: how good are ya, kid?, May 01, 2018

    Curiosity was killing this here cat, so I figured I'd let you guys loose on a poll;

    https://poll.ly/#/LekanDMd

    0 points
  • Posted to Adobe Illustrator vs XD for animation-heavy project (After Effects/Bodymovin'/Lottie), in reply to Marc Edwards , May 01, 2018

    Understood. I don't excel at Illustrator at all, so most of even my vector work gets done in Photoshop! But I'm suppose I'm the "odd one out" in that :)

    0 points
  • Posted to Adobe Illustrator vs XD for animation-heavy project (After Effects/Bodymovin'/Lottie), in reply to Justin Fraga , May 01, 2018

    For me; Windows.

    0 points
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