Cover-photo-2015-05-30_03_13_02__0000-30520150530-3-pxt03x
Marc Edwards

Marc Edwards

Community Staff Founder at Bjango Joined over 4 years ago via an invitation from Christophe T. Marc has invited Matt Kelsh, Rene Ritchie, Dan V Peterson, Troy Mcilvena, Graham Clarke and 12 others

  • 468 stories
  • 1944 comments
  • 946 upvotes
  • Posted to Now I'm in deep shit, Jun 24, 2017

    Don’t be too hard on yourself for not preparing for being unemployed. I think most people with long careers will end up unexpectedly unemployed at some point, and you can’t know when it’s going to happen. I certainly have — a company I was working for ended up losing a huge client, and had to fire half their staff within the next couple of weeks. I was part of the cull, and I’d just bought a house, and had a large mortgage to pay off. It happens, and you have to do what you can to survive. If friends and family can help you get through the rough patch, don’t be too proud to accept their help (but make sure you remember what they did for you afterwards).

    Things will get better.

    11 points
  • Posted to Downloading 43GB to update my apps - Highlighting bad app citizens, in reply to Phil Legros , Jun 24, 2017

    Yep, but that data isn't part of the binary or App Store download. My podcast app of choice is 48.3MB.

    0 points
  • Posted to Downloading 43GB to update my apps - Highlighting bad app citizens, in reply to Long Zheng , Jun 23, 2017

    Yep, but they still take up disk space, and the bundle size likely reflects memory usage as well.

    0 points
  • Posted to Downloading 43GB to update my apps - Highlighting bad app citizens, Jun 23, 2017

    I’d love to see a breakdown of where the space is used. My guess is that it’s not image assets or sound effects. I bet it’s all large library includes.

    Honestly though, if your app is over 100MB and not Photoshop or Maya or Final Cut Pro X or a AAA game, you probably need to do some serious optimising and take a close look at the junk you’re including.

    3 points
  • Posted to Best external monitor for Macbook Pro 2017?, in reply to Abhijeet Wankhade , Jun 20, 2017

    Yep, that’s pretty much the situation. There’s lots of non-Retina displays, and almost no true Retina displays (if you’re lucky enough to have a Mac that can run one anyway).

    0 points
  • Posted to Watch Microsoft assemble an Xbox One X, Jun 18, 2017

    This video makes me want a desktop PC that’s just an Xbox One X, with some extra bits. Charge me $999 for it, if you want, Microsoft!

    0 points
  • Posted to Best Font Manager for Mac, in reply to Yitong Zhang , Jun 18, 2017

    Probably not Font Book. :D

    2 points
  • Posted to Best Font Manager for Mac, in reply to Jake Peterson , Jun 18, 2017

    Ok, fair enough! I used to use Font Explorer X, but that was back in the days when I did more print design, and had to constantly play with different fonts, and auto-enable helped with that.

    Now I’m mostly working on products, so they only need to deal with a very limited range of fonts.

    1 point
  • Posted to Best Font Manager for Mac, Jun 17, 2017

    Honest question: Which features do you want that Font Book doesn’t cover? Auto-enabling? The ability to handle 1000s of fonts well? Network sync?

    Just asking, because I find Font Book is enough for me these days.

    19 points
  • Posted to I would love to work with Sketchapp but my manager suggesting Axure (Which has more limitations for design), Jun 10, 2017

    How to convince your manager?

    Axure: $348, $588, or $1188 per person year.

    Sketch: $99 per person year.

    6 points
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