Where the design community meets.
Director of Design at CoMedia Design Joined over 5 years ago
Am I just getting old? This is a frustrating site to me - Mystery meat navigation, no clear hierarchy, no clear path for the user to follow? I have to click on NAVIGATION each time I go to a new page which then requires a full page refresh before I can go anywhere else?
All fur and nee knickers as me Mam would say
We're about to embark on a project that is designing apps for windows 10. As such I'm going to move back to using a PC for the duration of the project. Other than the fact that I can't use Sketch or Xd I'm not sure what constraints there would be. I'll be using photoshop as my design tool, hightail for sharing comps and gathering feedback etc.
You seem to have a very Mac centric view of the design world. Remember that all the things you use are just tools. Macs are not fundamentally better than PCs for designing. Some apps might be more suited to you than others but the fact you can't use Sketch, for example, really isn't that big a hardship
It would be great if it had a canistream.it style feature. If I see I movie I would want to watch, what services can I use to watch it?
We've gone one step further - https://dribbble.com/shots/2468769-WIP-Wireframe-very-early
We just wanted to poke a bit of fun at dribbble and how ridiculous it's getting. Especially with the commenting. (Dead horse, I know)
That's fair enough, but the most important question is still unanswered. What qualifies the members of the committee to judge other people's work. They may very well be perfectly placed and be the best possible judges, but I would prefer to see some credentials before I even thought about this.
That being said, it feels like a millennial designer's circle jerk of a community. It's bad enough having my team design for dribbble, without adding more to the mix.
But then again, I'm an old, cynical designer http://i.imgur.com/91sn32Q.jpg?fb
Humblebrags and simmering rage. THere are so many reasons as yo why you might not a position. You might be awesome at X but the comany really needs someone who can do Y to a higher level than you can, you might be seen as a poor cultural fit etc. Not sure I would want to hire most of them
I think part of it is, from the foundry perspective, that you are bundling the entire font in with the app. So it means, even though it's very difficult, someone could grab the entire font from the app. It's essentially distribution of their fonts (in their eyes)
I agree it's ridiculous, and it means that there are so many fonts that become financially impossible to use.
Use the tool that works best for you. If you're on a PC then that is most likely Photoshop. The recent improvements have really helped and I'm enjoying using the tool for my design work much more than I ever have. Project Comet looks really interesting and hopefully that will be as half as good as the demos make it.
The Sketch bandwagon is still going strong. It's a great app and is a great price. I personally still use PS but Sketch is a great and much cheaper alternative if you use a Mac. We have 3 designers, 2 on PS and on Sketch. When we're working collaboratively on a project though, it's 100% PS. Depending on where you work and who you work with, make sure that sketch is a file format that will work for devs, clients etc.
From what I've seen, in terms of portfolio and ability to execute in the real world, I'm not sure this is great advice. While I'm sure there are great schools, I've not seen many great candidates who went to school for design. At least not in the UX and UI world
Where the design community meets.
Designer News is a large, global community of people working or interested in design and technology.