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UX consultant Joined about 5 years ago
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Paper prototyping is still useful at times, though with so many tools available which are so fast to use I quickly move digital.
I still use omnigraffle for early clickthrough prototypes. It is still faster to use than the more modern software (Sketch, XD etc) for low-fi sketches to wireframes. At least in my opinion.
For more complicated protoypes showing functionality I use HTML/CSS/JS. Most commonly I use Pinegrow as my code editor as it has great visual control for really fast prototype creation. You can build pages by dragging prebuilt components into a page and end up creating pages and sites lightning fast.
For animations, I use a mix of HTML/CSS/JS and principle.
Do you have any citizenship, or resident status in any of these countries? If not the first thing to look at is what you would need to do to work in any of these places. Some have much more selective requirements than others, but typically you will need at least an undergraduate degree and some years of experience to qualify for a work permit. More advanced degrees, and things like publications will always help.
When I moved to the UK I had to get a company to apply for a work permit for me and the first time took more than 6 months. The company lost interest. I kept looking for another opportunity, but it was a difficult process.
There are shortcuts, which if they are available to you, you should look into. If you are serious it would probably be worth approaching either an immigration lawyer or a business guild in the locale you are interested in and finding out all the details you can.
When I moved to the UK from NZ I found it very expensive, and was lucky to have friends and family to stay with. But it has been really worth it. Even moving to another English speaking country will still carry a decent amount of culture shock and you will get to experience some new things.
When you do get around to moving be prepared for the strangest of things to trip you up. That has been one of the most fun things about living in the UK. Tiny cultural differences always pop up and amuse me, or sometimes confound me.
I was nodding my head agreeing that maybe the time had passed for paper prototyping. Then I remembered that at my new job I didn't have access to invision, or marvel, or even keynote. So maybe some people are more limited in the tools that they have available. In the end, anything that works is still good if that is all you have. Any testing is better than no testing.
Slightly (ok, entirely) off topic question, but why did you use a URL shortener instead of just linking directly to the page? Personally I think obfuscating addresses is a bad plan most of the time as it encourages phishing.
Roundup does look quite interesting at first glance though
I am getting so sick of these thinly veiled advertisement "articles."
Hey if you think mockplus is a tool worth using then tell us why, or tell us cool things we can do with it. Don't just make a list of dubious software with no explanations of why these particular programs are worth our attention, and include your special software on the list in the hope people will "discover" it.
This just makes me less likely to try mockplus
I guess because so many subscription services hide their pricing behind "try for free" links, with "hidden" pricing that they wanted to be clear. Although they could have included the price on their page to be really clear.
I quite like XD, but cannot see where it would fit into my workflow. I use omnigraffle and HTML for wireframes and prototypes.
Personally I can't stand the interface of Axure, and most of the output makes me groan. But some people can make it sing.
XD, at the moment anyway, just doesn't offer enough.
In your workflow, I guess it could replace sketch and Atom, but so far it doesn't have the chops.
For me, I guess it could replace Omnigraffle, but again, so far it doesn't have the chops.
Maybe when it is properly released.
The times to use a CSS framework is when you understand CSS very well, or understand CSS poorly.
Frameworks are a godsend for people who do not have time or experience to understand all he quirks of rendering engines. Thus also lend a better user experience as things are less likely to break. This should be an ephemeral state of affairs though as the developer grows in understanding.
The other case where a developer understands CSS very well and can therefore use the framework, and also understand what they do not need to use.
Of course for me, as a UX consultant, CSS frameworks are fantastic as I only build prototypes, not really production code. As long as I don't abuse the tools of course
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