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Head of Product at Monito Joined over 3 years ago
For those who don't want to read the whole post, my argument is that when working with the Design Thinking approach in the context of an early stage startup, it's sometimes faster, cheaper and more effective to start the iteration cycle directly at the ideation-prototype phase, then test and implement your ideas, before circling back to the "understand" phase once you have more material on which to base your user research.
What do you think?
Yes, I think a "tools" badge would really make sense as well.
Thanks for your answer, it makes sense and I'll follow this advice.
I'm a startup founder currently doing the job of a designer but looking to hire someone better than me to take on that role (while I focus on product management).
I got a lot of insights from this thread, thanks for that.
We have a "take-home challenge" for all our new hires (being for a software engineer position or a paid marketing one), with usually a time-cap of 4-5 hours and a project that is non-related to our industry or product.
I was naturally thinking to ask our UX/UI candidates to go through a "take-home challenge" as well, and the insights I got from this post make me think I need to be extra-cautious in the way I introduce it.
Other than not asking candidates to re-design our product, are there any other red-flag I should be worried about?
I'm Pascal, author of this UX benchmark study.
UX designers rarely have the occasion to do benchmark studies of an industry, and when they do, it's usually to compare themselves to their competitors, which means the results of those studies are rarely published.
At Monito, our job is to compare and review money transfer providers to help our users find which one is the best for their transfers, which is why it made sense for us to make an in-depth assessment of the user experience offered by ten leading money transfer providers in our industry.
The results of our study are both relevant for our users who send money abroad, for money transfer providers and the industry in general, and I think it can be interesting for any designer, as an example of a UX benchmark study.
We based our research on 50 user-tests carried out in collaboration with the remote-user testing UserBrain (http://userbrain.net).
If you have any question on our methodology or the results, I'm happy to answer your comments.
Exactly two years after sharing with your the 11 digital tools I use every week as Head of Product at Monito, I'm back with 7 new tools!
I think it is even truer today than it was at the time: having the right “digital toolbox” is key if you want to succeed as a startup.
The last time around, I received tons of interesting feedbacks from the community, so it would be great if you could share what are the digital tools that you couldn't do without!
If you're clients are sending you money from abroad (in another currency than you're account), then comparing your options is key in order to optimize your transfer and avoid losing money on bad exchange rates and fees. PayPal, for example, is a solution to avoid when doing international transactions.
Some mentioned Payoneer already, TransferWise's borderless account may be an even better solution, you can compare all your options at www.monito.com (I'm one of the founders of the platform).
Thanks a lot for your feedbacks, I think you're spot on with your comments.
I agree (of course) that there would be much more to do in order to create a comic book by using Prisma (or any other AI smart filter tool) than what I did in what you rightly called a proof of concept.
I got the idea of transforming my vacations photos into a graphic novel via Prisma in the middle of the trip, so it wasn't planned ahead. I did try to change the way I took pictures to better serve the story and the constraints and needs of a graphic novel, but now that I have the hindsights of actually building the story, I know that I would approach it very differently if I were to start the experience again !
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