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Interactive Product Design & Product Management at Harper Lieblich Interactive Joined almost 4 years ago
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It's a little insulting that Apple won't make a less pricey display for professional users who don't have quite the insane requirements this monitor satisfies.
To throw salt in the wound, they're still selling an LG display that isn't even the most up to date version that LG offers.
My team creates separate symbols for each state of a component, but only for the simple elements like text fields and buttons.
For more complex organisms, we build example symbols that we expect to break apart as soon as we place them in a new design. These example symbols are more intended to give guidance rather than being unchangeable objects.
In my opinion, there's still no replacement for a Wacom tablet when doing heavy professional work. The precision and speed of a stylus+tablet leaves a mouse or trackpad in the dust. There's also a huge benefit for preventing repetitive stress injuries.
One drawback, you loose out on a lot of the cool gestures, but you can get those back by adding a trackpad on the other side of your keyboard. See MKBHD's pics for a demo.
Right now my team is using InVision to share ideas and aesthetic choices, Sketch Cloud for version control of our design system, and Zeplin for handing specs to developers.
I'm not really happy with it, but I haven't found a better solution.
Your portfolio is very handsome and the work featured is absolutely solid. But what do you want it to do for you?
It could be, you simply mean for this to be an online calling card for professional contacts you meet out in the world. If that's the case, this design is fantastic.
But if you're hoping that this portfolio will help you get work, or land a job, it's not a great solution.
As a hiring manager, a candidate's portfolio has to do one thing right away: It should demonstrate that the candidate has the necessary skills I'm looking for. And very few product design jobs involve visual UI design but nothing else.
So show me more of your process. Show me how you think about user flows and narratives. Show me how you conduct research and testing. Show me how you evaluate the success of a feature. Show me how you interact with cross-disciplinary team members.
This is just an update to the material.io guidelines website. Materal Design 2.0 hasn't been released yet.
The cluttered feel was my biggest gripe with the old Gmail. This redesign has done little to fix that.
The "mini-apps" on the right hand side are really well done though.
Prototyping should be used for answering questions. The type of prototype you build should be based on the question you're trying to answer.
Bigger questions like "how should this flow work?" should be answered with lower fidelity prototypes. InVision, Marvel, and the tools built directly into Sketch and XD are great examples.
Smaller questions like "how should this transition look?" will need higher fidelity tools. Flinto is my favorite for this type of work because it's so fast, but Principle, Framer, Origami, and InVision Studio (when it's ready for release) will all work too.
After Effects is great for making sizzle reels and showing off, but it's not so helpful for answering interaction design questions.
Who would have thought that Google would loose interest in an entire product category just a few years after touting it as critical to their mission?
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