Radley Marx

Radley Marx

Creative Design & Development Joined almost 4 years ago

  • 5 stories
  • 43 comments
  • 30 upvotes
  • Posted to TOKYO 2020 UNVEILS GAMES PICTOGRAMS, Mar 12, 2019

    Masaaki Hiromura's studio website: http://www.hiromuradesign.com/

    3 points
  • Posted to Normally you start designs with the smallest devices and scale up … but how to properly scale down? , in reply to Taylor Ling , Feb 28, 2019

    I'll just add:

    It sounds like a lot of work, but once you have the basic elements in place for the SE, you'll find it goes pretty quick when you start to scale up.

    The main catch is you'll find some things scaled for SE will look tiny & awkward on the Xs. Spend some time finding a balance between the two, but prioritize for the Xs since that's the screen you'll be using for marketing.

    Edit: Also check out Apple's UI Guidelines. They should have rules in place for what to scale for the SE vs X.

    0 points
  • Posted to I built a physical Sketch panel, would love to know what you think, Feb 17, 2019

    This sounds like it would be fun to try. I use a full size "magic" keyboard that already has a number pad. Does MacOS see the USB number pad keys as the same or do they have unique identifiers?

    1 point
  • Posted to Invision bought Trunk and closes it, in reply to John Williams , Feb 14, 2019

    Are any companies using Figma? Companies w/ more than 5 designers and/or more than one design team?

    -3 points
  • Posted to Design Systems, Sprint Weeks and other UX Snake Oils, Feb 06, 2019

    Design systems are useful for keeping track of anything you use more than once like typography, colors, icons, illustration / image styles, grids, and logos. They can can be simple or complex.

    I think he confused design sprints with sprint weeks. Design sprints are infrequent and used for exploration or putting out fires. Sprint weeks are pretty standard and help break up design work into predictable deliverables.

    Mixed-remote teams work fine if you have a proper design manager.

    A (UX) design manager handles stuff like the design system, sprints, team development, road mapping, best practices, and the (far too) many high level meetings.

    Animations (or any advanced design work): you don't need it until a competitor launches it brilliantly.

    2 points
  • Posted to Design Systems, Sprint Weeks and other UX Snake Oils, in reply to Christian Beck , Feb 05, 2019

    Maybe just need the right animations...

    0 points
  • Posted to Evolving the Firefox Brand , in reply to Jim Silverman , Aug 01, 2018

    Or Vox media (The Verge, Polygon)

    1 point
  • Posted to The Importance Of Contrast In Interface Design, in reply to James Lane , Jun 12, 2018

    I can't think of a scenario where the consequences of making a choice would be 'dire'.

    (Wondering if he ever used Photoshop before 5.0...)

    0 points
  • Posted to AMA: Adobe XD Free Starter Plan, in reply to Thiago Duarte , May 23, 2018

    If you're doing Premiere / After Effects, most likely you'll end up using Illustrator (for titles, graphics) and Audition (for the sound mix). That's essentially the bulk of the CC platform.

    1 point
  • Posted to AMA: Adobe XD Free Starter Plan, in reply to Kyle Galle , May 23, 2018

    FWIW, I'm strongly interested in separating the application frame. I use a large monitor and prefer menu items to be in a fixed, constant position for better muscle memory.

    1 point
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