oli ingram

Digital Designer at Thin Martian Joined about 5 years ago

  • 4 stories
  • 31 comments
  • 134 upvotes
  • Posted to What do you use to gather visual inspiration?, in reply to Yulen Fernandez , Apr 01, 2020

    yeah came here to say this. I've not looked back since getting it.

    1 point
  • Posted to Why Radio Buttons and Checkboxes Can’t Co-Exist, Mar 31, 2020

    I feel like every week there's an article on DN telling us that we shouldn't use a well established and validated pattern. These mainly feel like clickbait headlines because they're shocking and use loss aversion to make us fear we're missing something.

    Not cooool, as others have said this article has little substance or validity.

    0 points
  • Posted to Is there bias between dark mode vs light based on Gender?, Mar 27, 2020

    Very intersting question. I've always felt like men have a more favourable disposition to dark mode than women but it's purely annecdotal and subjective so would be interested to know if there's any data to back it up.

    1 point
  • Posted to Simple Tips Of Designing A Professional Website, Feb 21, 2020

    Considering this is a forum largely for web and digital designers, this is a dumb ass post.

    0 points
  • Posted to Top ECommerce Development Company in New York, Feb 10, 2020

    What a bullshit post.

    0 points
  • Posted to What is your take on VR app design? Do you think this list got it right?, Jan 16, 2020

    Yeah this list kinda sucks. The games on there are mostly old now and at the time they came out weren't that interesting. It's also missing some of the most groundbreaking VR games in recent years that have amazing design and amazing use of the technology to push the medium forward.

    Such as: Lone Echo - Amazing game, great environment and concept design (I believe some of the UI was done by Ash Thorp) As well as the mechanics of floating in space which lent itself to vr really well.

    Blade and sorcery - some of the nuanced mechanics regarding how things interact with each other in this game are awesome and playing it feels very immersive and visceral.

    Boneworks - This one just came out a few weeks ago and is amazing, it's entirely physics based meaning everything reacts in a realistic way and it makes VR feel so much more open and fluid.

    And not out yet but Half Life Alyx will probably redefine everything we know about VR the same way valve did with half life 1 for the fps and half life 2 for physics.

    0 points
  • Posted to Butler plugin for Figma, Jan 10, 2020

    Fantastic! Sketch runner was one of my favourite plugins for sketch, glad to see there's now an equivalent for figma. Hopefully figma adds the ability to assign shortcuts to plugins sometime so you could launch it quickly. Thanks

    0 points
  • Posted to What to purchase on Black Friday? , Nov 26, 2019

    i'm hoping to find a discount on the Dell XPS 15 as I need a new laptop and have decided that Apple is just not worth it. The Dell is comparatively the same and about £1000 cheaper, plus I won't have to buy an infinite amount of dongles

    3 points
  • Posted to For the love of Figma, Jul 05, 2019

    Nice article, I really agree with the padding one, literally had this problem with a design system i've built at the moment.

    the colour idea is also very interesting. Currently I have an extended palette of my core colours, but there's a disconnect between how the developers will implement them (a variation of mix and tint and shade functions of the core colours) and how i'm working in figma.

    looking forward to more figma updates and more importantly the plugins! Which will hopefully bring some of these features faster.

    1 point
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