Tom Krabbe

The Netherlands Lead Experience Design at Lukkien Joined over 5 years ago

  • 0 stories
  • 19 comments
  • 49 upvotes
  • Posted to Wireframes by Top UX Designers, in reply to Sjors Timmer , Apr 23, 2017

    Absolutely. Most of these examples show elaborate User Interface designs, surpassing the stage of conceptual wireframing. All that's left for the Visual Designer is to add some colors. When I think of a wireframe I think of a visual representation which is supposed to communicate the results of user research, the proposed information architecture and how we plan to reach certain interaction/business goals. A low fidelty sketch with arguments would more then cover the requirements in the wireframing stage, wouldn't you agree?

    1 point
  • Posted to Prolific is hiring designers. I made a video about what we're looking for., in reply to Courtney ⭐️ , Apr 16, 2017

    @Eric: Actually I've seen studio's go even further: User Researchers, Visual Designers (brand, story), Motion/Interaction designers and User Interface designers (whom require a base level of UX knowledge to prevent obvious errors such as placeholders (https://www.nngroup.com/articles/form-design-placeholders/))

    0 points
  • Posted to Prolific is hiring designers. I made a video about what we're looking for., Apr 15, 2017

    Awesome video, keeping it real like that is a great way to recruit people that fit your culture I think, and will most likely prevent you from hiring people that turn out to be less than an idea fit a couple of months in. Best of luck in your search!

    1 point
  • Posted to PNG optimisation, Aug 01, 2016

    Great article! I love using tools like tinypng.com to squeeze the last drop of value from every kb :)

    0 points
  • Posted to Advice for a young designer joining a start-up as the only designer, Jul 27, 2016

    Don't say yes to everything, have the courage to say no to requests that seem illogical, and start with "why." It's going to be a whirlwind, they might see you as the end station that simply puts other's ideas into shape and color. Earn your place as one of the decision makers. Deadlines come to life by promises made by other people, without checking with you first if it's doable. Good luck!

    1 point
  • Posted to Sponsor: Hotjar — See How Your Visitors are Really Using Your Site, Jul 03, 2016

    Big fan of the live recordings and heatmaps. They're also fast in replying to support related questions. Interesting to see where they go from here on out.

    0 points
  • Posted to Ask DN: Should I learn to code?, in reply to Dan Wilkinson , Jun 26, 2016

    It's actually a bit strange that designers are expected to develop aswell. You don't walk into a bakery and ask them for a pound of meat. They're both in the food business but it's a whole different craft :')

    1 point
  • Posted to Ask DN: Should I learn to code?, Jun 26, 2016

    Learn to understand what it takes to make your design work. When designing, I'm already thinking about what html/css/js would be required to make it work. Your developers will thank you. ;)

    1 point
  • Posted to Ask DN: How do I teach "good taste?", Jun 26, 2016

    This is just my theory, but I think It's an understanding of how the fundamentals of perception of visual aspects works.When asking for their opinion, junior designers and interns often reply with "because I think it looks pretty". But what is pretty? How do you explain or quantify it? Often it boils down to the basics like color psychology, patterns, hierarchy: things our brain experience as pleasant.

    Chaotic visuals and seemingly random UI decisions may be interpreted by our brains as out of place & undesirable, causing our instincts to say: "No, this doesn't add up, it's not in line with my personal taste"

    When you grow as a designer you become more in tune with things like good color composition, hierarchy, knowing when to use or avoid whitespacing etc.

    For your particular case: Templates are a safe haven. He can redirect critique "oh it wasn't my decision, it was already in the template". He's most likely insecure, or lazy.

    If he's insecure you can give him seperate assignments that make him figure out how to design a website step by step. It can be a daunting task for a student! You have to make this amazing website, that everyone will see. It's all about making him feel in control of the process., getting him out of his shell. Let him discover what his style is, and remove the fear of expressing his own idea's: - Tell him about your early work, and mistakes you made. - Ask him which websites he thinks work and look great - Ask him what his favoriate album art from music he listens to, and let him analyse why. - He choose templates: Ask him why he choose those in particular. Then let him combine those things into his own creations.

    If he's lazy your time is better spent on the other students. This might be an unpopular view of the matter, but not all of them are going to make it.

    Hope this helps in some way or another.

    2 points
  • Posted to The ideal design workflow, Jun 11, 2016

    I think everyone has had exactly one of those days :')

    1 point
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