Be nice. Or else.
designer @ stable/kernel Joined almost 2 years ago
matt hasn't posted any stories yet.
This was really tiring.
reading this ruined my week
I'm convinced the real reason Facebook introduced color block posts is to counteract the effects of banner blindness so users would have to lower their learned defenses against advertising
the app still does some gnarly stuff like secret tab-swapping, but it might just be a thing that I'm used to using apps with wonky UX — there are enough familiar patterns to mitigate those problems, while the in-game UX is just such a new paradigm that it honestly did take me about 8 hours to get used to all the quirks.
I was actually working on a blog post on a related idea - that Andromeda's phone app works surprisingly well for a companion app, and avoids a lot of the pitfalls of the in-game UI, especially when it comes to menu design. Andromeda seems to make a lot of the same mistakes of the original Mass Effect in terms of ui design inconsistency (seriously, swapping the buttons for confirm and cancel on sequential sub-menus is appalling) - but it also proves that if someone's invested enough, any user can rewire themselves to work with any UI.
thank you! this could be very handy, especially when paired with https://github.com/sonburn/symbol-organizer
I'd guess that each sub-menu is probably created and tested by a single person, on a story-by-story basis. It's easy to run out of time to do usability testing. Andromed in particular has an inconsistent trainwreck of a user interface - even the cancel button changes from menu to menu - but it's functionally complete.
The garbled engrish copy in these is one of my greatest guilty pleasures.