Andrew Lilja

Andrew Lilja

Design Curmudgeon Joined over 5 years ago

  • 2 stories
  • 31 comments
  • 8 upvotes
  • Posted to Font licensing is ill, please help heal it, in reply to Stuart McCoy , Jan 15, 2020

    are you suggesting, on a design forum of all places, that user research might be an important part of designing a solution?

    2 points
  • Posted to Product Design Ethics, Jan 15, 2020

    a lot of this seems pretty obvious and not ethics-related. knowing requirements before you start isn't ethical designing, it's literally your job. most of this is the kind of ethics we expect in day to day life: don't steal, don't breach someone's confidence, treat others the way they would like to be treated.

    i think there needs to be a lot more exploration of moral design in general.

    I do not know your current location and what are deemed moral or not; that’s up to you to decide

    it is up to us to decide, but i think there should be some guidance in the community, even if it's only informal. what kinds of things should we not design for? should designers allow apps like grindr to track your location? it might make things easier for the user, but what happens if that information gets sold to a morally odious organization?

    in one article he writes:

    Beyond just the study of practices that make digital products easier to use, it’s reasonable to think of usability as a field that considers what’s in the best interests of the user.

    facebook makes it easy to share misinformation to a lot of people, and it makes it easy to get mad at people who don't agree with you. that's good usability (it's easy to share!) but i think we'd all agree it's bad for our mental health and society.

    2 points
  • Posted to Proposal: Easy ways to fix DN, Jan 08, 2020

    what do people actually want on here? is it longform writing about ux and the process? lord knows i don't need another poorly written medium article about the basics of something i do every day.

    here's an article that really got me thinking, the kind of thing i set aside time to read. i think bret victor's articles are really good. i personally want something thought-provoking. case studies that explain how a particular problem was solved. why a well-known company made a decision. how do i even find that if i'm not using designer news?

    i'm a pretty active reddit user but i never upvote things there, i just comment. i don't know why. maybe comment activity is a better indicator of how good something is instead of an upvote? can you get comments on things without upvotes? feels like a catch-22.

    0 points
  • Posted to Designing for Television, Aug 25, 2016

    This article is orbiting around a lot concepts that have existed in academia for a long time. There, it's called the 10-foot user interface because you use it from 10 feet away.

    I like the explicit discussion of technical limitations — overscan, color reproduction, etc. But I wish there was more discussion about why you make certain decisions about font size, for example, or thumbnail size. While a grid is certainly a useful design pattern, why stick with that? Is there something that might work better for your application?

    One of the big issue with a 10-foot interface is striking a balance between showing the right information without showing too much information. This requires a lot of understanding about what your specific users rely on to make their decisions, and perhaps some more nefarious research into how you can shape your users' decisions based on what information you show them.

    I happened to write my master's thesis on incorporating social information into 10-foot interfaces and quickly discovered that a) people rely on different information to make their decisions and b) the relative size and space limitations mean that you can reach information overload.

    0 points
  • Posted to Ask DN: What are the best interior design blogs and newsletters?, Aug 22, 2016

    I'm a big fan of Curbed.

    0 points
  • Posted to Brutalist Websites, Apr 18, 2016

    It's an interesting concept. A big part of Brutalism was honesty about the materials involved — concrete left exposed with obvious forms, for example, specifically to celebrate that material. How do you do that in HTML, or in any digital medium? Do you show the markup? How do you make your structure inseparable from the end product?

    3 points
  • Posted to Apple Signature, in reply to Brian N , Jan 12, 2016

    https://manytricks.com/moom/

    8 points
  • Posted to Ask DN: Best books on UX and product design, in reply to adrian io , Dec 16, 2015

    That reminds me of two more:

    • Flow — Mihaly Csikszentmihalyi
    • The Creative Habit — Twyla Tharp
    0 points
  • Posted to Ask DN: Best books on UX and product design, Dec 15, 2015

    I think designers tend to read too many specific books. I find it much more valuable and beneficial to read books about general topics and those that appear only peripherally related to design. Design is problem solving, right? So learn how to solve problems (with other people) better.

    If you read only one book on this list, make it this one:

    The Design of Everyday Things — Don Norman

    Others:

    • The Visual Display of Quantitative Information — Edward Tufte

    • Designing Interactions — Bill Moggridge

    • Make It So: Interaction Design Lessons from Science Fiction — Nathan Shedroff and Christopher Noessel (see also)

    Not strictly UX but highly valuable:

    • How to Talk so Kids Will Listen — Adele Faber and Elaine Mazlish (yes, really)

    • Meditations — Marcus Aurelius

    • On Writing Well — William Zinsser

    • Reality Is Broken: Why Games Make Us Better and How They Can Change the World — Jane McGonigal

    5 points
  • Posted to How could UX design solve the racial bias problem for Air Bnb patrons?, in reply to ポール ウェッブ , Dec 14, 2015

    I'm excited to see where this goes!

    1 point
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