John P

John P

Joined over 2 years ago

  • 0 stories
  • 880 comments
  • 179 upvotes
  • Posted to Anyone else having problems with Adobe products?, in reply to Jan Semler , Dec 15, 2017

    and Fireworks which had all the features of Sketch people gushed over but came out 20 years ago.

    2 points
  • Posted to Anyone else having problems with Adobe products?, Dec 15, 2017

    Company too big

    Apparently outsourced most of the developers on most of the products (Apart from PS and AE) to the third world.

    Cares more about shifting services to large corporations than making creative tools

    Bought out their only true competitor long ago

    Users have to pay every month indefinitely so no reason to innovate

    4 points
  • Posted to iMac Pro Now Available, in reply to Steve Berry , Dec 15, 2017

    Fantastic form-factor and performance

    The "fantastic" form factor actually causes so much thermal throttling that the GPU runs slower in this machine than in a 2012 Mac Pro. Heard reports that the processor is downclocked too.

    0 points
  • Posted to iMac Pro Now Available, in reply to Bruce V , Dec 15, 2017

    This wouldn't be a good machine for VR, you'd be much better off getting a Windows machine with a 1080Ti for a fraction of this price and much better support.

    0 points
  • Posted to iMac Pro Now Available, Dec 14, 2017

    People keep speccing up machines and saying this is actually good value for money. The reality is if you could spec up anything you'd never build this machine because it's not actually a useful build especially in such a heat constrained space.

    E.g almost no one needs ECC ram. Thunderbolt is pretty worthless outside of the Mac space. You'd likely go with Threadripper over Xeon, you'd definitely go with 1-3 Nvidia GPUs over any AMD (especially a LOL 8Gb one) if doing 3D work.

    Can't see any point to this unless you are one of the dying breed of Final Cut editors or an extremely wealthy iOS dev.

    6 points
  • Posted to Nice Threads, Dec 13, 2017

    At Twitter, we have a history of studying how people use our service

    HAHAHHA-ha-hahahaha!

    0 points
  • Posted to Instagram just showed Apple how to fix the iPhone X’s notch, in reply to Stuart McCoy , Dec 13, 2017

    Post-purchase rationalization is a hell of a thing

    1 point
  • Posted to Instagram just showed Apple how to fix the iPhone X’s notch, in reply to Timothy Turner , Dec 13, 2017

    Not to mention when you press the volume and the system one doesn't show then you're not sure if its even working till you notice the bespoke per-app slider.

    1 point
  • Posted to Design tools are missing the point, Dec 12, 2017

    Separating all raster work from a UI tool isn't perfect, at least for me

    Trying to cram everything into one app is a mistake for me, if you look at 3D and videogame tool pipelines which are at the forefront of creativity and make 2D UI tools look like a bad joke they definitely don't approach it this way.

    The trick is to have pipelines, ability to load assets and auto-updating. E.g if I want to edit how a chair looks in a videogame I don't do that in the game engine, I do it in my 3D tool and the game engine updates on save.

    Plugins and extensibility is huge though, I even find sketch a bit anaemic in this and Adobe stuff (except AE) are a joke.

    3 points
  • Posted to Open Source Sketch, Dec 11, 2017

    Very unlikely for Sketch, perhaps there is some possibility for Figma though seen as the hurdles and work to keep a local copy up and running would be way more tedious than just paying.

    0 points
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