Be nice. Or else.
Joined over 2 years ago
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and Fireworks which had all the features of Sketch people gushed over but came out 20 years ago.
Company too big
Apparently outsourced most of the developers on most of the products (Apart from PS and AE) to the third world.
Cares more about shifting services to large corporations than making creative tools
Bought out their only true competitor long ago
Users have to pay every month indefinitely so no reason to innovate
Fantastic form-factor and performance
The "fantastic" form factor actually causes so much thermal throttling that the GPU runs slower in this machine than in a 2012 Mac Pro. Heard reports that the processor is downclocked too.
This wouldn't be a good machine for VR, you'd be much better off getting a Windows machine with a 1080Ti for a fraction of this price and much better support.
People keep speccing up machines and saying this is actually good value for money. The reality is if you could spec up anything you'd never build this machine because it's not actually a useful build especially in such a heat constrained space.
E.g almost no one needs ECC ram. Thunderbolt is pretty worthless outside of the Mac space. You'd likely go with Threadripper over Xeon, you'd definitely go with 1-3 Nvidia GPUs over any AMD (especially a LOL 8Gb one) if doing 3D work.
Can't see any point to this unless you are one of the dying breed of Final Cut editors or an extremely wealthy iOS dev.
At Twitter, we have a history of studying how people use our service
Post-purchase rationalization is a hell of a thing
Not to mention when you press the volume and the system one doesn't show then you're not sure if its even working till you notice the bespoke per-app slider.
Separating all raster work from a UI tool isn't perfect, at least for me
Trying to cram everything into one app is a mistake for me, if you look at 3D and videogame tool pipelines which are at the forefront of creativity and make 2D UI tools look like a bad joke they definitely don't approach it this way.
The trick is to have pipelines, ability to load assets and auto-updating. E.g if I want to edit how a chair looks in a videogame I don't do that in the game engine, I do it in my 3D tool and the game engine updates on save.
Plugins and extensibility is huge though, I even find sketch a bit anaemic in this and Adobe stuff (except AE) are a joke.
Very unlikely for Sketch, perhaps there is some possibility for Figma though seen as the hurdles and work to keep a local copy up and running would be way more tedious than just paying.
Be nice. Or else.
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