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Design Director @ Flippo Interactive Joined almost 6 years ago via an invitation from Allan G.
I doubt it. US has layers upon layers of layers. hard to unify designs.
I find that it can be a bit of both. On one hand you can sometimes work on some great things and provide a service to many that wouldn't get the chance. On the other, you may find it hard to balance the demands of the projects, while still keeping your FT commitments.
Honestly it depends. Having some experience and maturity really helps you in the real world. Beyond Dribbble you need to know how to execute quickly and efficiently while maybe having to scrap everything you have been doing.
I would advise 2 year (learn a real trade) school as opposed to 4 year. You really don't need it.
Start working as early as possible as experience and refining your skill trumps a diploma
Man the favorite projects were the season ticket holder projects. To have a huge hand in helping the sales staff sell more is really rewarding. After a while you look for problems to solve.
Favorite NBA team. Portland Trailblazers. Always a Timberwolves fan, but Rip City is awesome.
Hey Jonathan. I was responsible for the Timberwolves and the Lynx brand. So everything from season tickets, collateral, web standards, advertising and in-arena.
As far as targeting the NBA. Informational interviews. Find the department you want to be a part of and the position you want. Find out who has that job and become friends. Reach out and ask questions.
As far as looking more desirable, if you are looking to be an elitist designer, you will fail. Team sports is a big-tent industry and your designs have to reflect the city. Logos are the best way to show your chops.
Greatest achievement: Till this day, the branding standards I created are still in use. So at every game I attend, I can see something I made years ago.
Hope that helps.
Icons down to their knowledge base....well executed
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