Be nice. Or else.
Web Designer, TrainerRoad Joined almost 2 years ago
Built this with my friend Arman Nobari over the weekend to help designers find ideas for design challenges. (may also be addictingly fun to click the button).
I believe that if it's mean-spirited, it's likely perceived as attacking. Again, I'm not trying to defend any of this nonsense, but I'm trying to cut through the noise to the person on the other side of the computer screen.
Your argument is that "these guys" don't want to be though badly of. Of course they don't! Who would want to be attacked for what they believe in? Communication is a really complex thing, I'm sure you could relate to me when I say that I often say things in a way that doesn't capture my full intent. By highlighting comments, rallying them all up together and calling them all nasty names, what do you expect people who sit on that side of the dialogue to feel?
Being attacked makes for great motivation to attack back. It's a little harder to feel vengeful against other people if they speak to you like you're a human being. Just because we don't agree with them, doesn't mean we should assume that write on a website is a full representation of who they are as a person. The most successful civil rights endeavors in the history of the world, have been solved with positivity and inspiration, not public shaming and a demand that they change their ways.
I'm not saying that hateful and oppressive speech should be accepted, I'm asking if shaming those who speech in hateful ways is the most effective way to solve the problem?
I stand alongside everyone that wants to see women treated fairly, for minorities and people of color to feel safe in the same society a white male does. However, I do not believe that attacking anyone that doesn't agree with me is the best tactic for moving the needle of progress forward. We assume people saying these things can be "shown the light" or somehow convinced to see the situation through our eyes rather than their own. When really we should be trying to relate to them, and not pushing them farther away from our side by employing the same negative tactics they use.
Do you not realize that comments like this only push people away? If you really wanted to convince people to have more empathy for others, shouldn't you be trying to kill em' with kindness?
I didn't read all 140+ comments
So I'm positive I'm about to say something that's been addressed/said/whatever
But is it not possible for people to fight for general empathy and being decent to people (what I think this project is attempting to accomplish) without simultaneously invalidating any opinion that doesn't agree with said project?
All I see in this thread is either "this is awesome, your a scumbag if you don't agree" or "this is divisive and mean spirited, stop being offended by everything"
For the love of trying to advance the world with good design, can we not agree that diversity is good, and shaming everyone who disagrees with you is counter-productive?
Behance is my first thought as well, but I think where you might be aiming to differ (at least the impression I'm getting) is providing for a more structured way to present portfolio items.
I like the direction. Obviously you can iterate on it until the cows come home, but for an initial direction, I think this is a great first step. There isn't portfolio platform that places emphasis on the process of design, rather than the aesthetics (as you mentioned)
I agree with the other point about legalities, but I think thats present in environments where you share creative work. I've wanted to write long form posts on medium about projects I've completed and what that process was like, but don't have as much time to be creative in presenting this content. I'd 100% want to join a network like this to share my own stuff, as well as discover others.
Looking forward to seeing how this matures, if you looking for beta testers or just someone to give feedback, please feel free to send my way :)
It's amazing how quickly this community forgets the "be nice" rule
Ditto, you're work is on the right track. I'd recommend a few things:
Focus your efforts on telling a really good story about your process. Start with one item in your portfolio and spend as much time designing the story that explains the why/how/what of your design as you spent on the design itself. Explain the process you took, initial concepts and why you made the decisions you made.
Second, when looking for design jobs find a few companies you want to work at and focus on pitching to them, not developing a boilerplate portfolio and sending it to everyone. This is a really good article on how much work it can take, but how much it can also pay off: http://joelcalifa.com/blog/how-i-got-hired-by-digitalocean/
I'm no shinning example of these two recommendations, but 6 months into my first "real" design job, these are things I wish someone would have told me. Good luck!
I think the hardest part about landing one of your first jobs within the industry is that you don't know what the industry is like unless you work within it. It's also really hard to get quality feedback on any of your work unless you already know a handful of people within the industry that know the right type of feedback to give you. I think the most beneficial step we can take for not only people already working as designers, but also people who are aspiring to get their first job as a designer, is to be as honest as possible and explain context behind feedback.
So much of what we do is in the grey and almost entirely dependent on the priorities of the client/company we work for. I've lost track of the times that I've had to re-priorities the "right" design process in order to fulfill whatever constraint was placed on me. And isn't that our jobs? Make the best use of the resources we have, and find creative solutions to complex problems?
Looking back to before I got my first job as a Designer it was really hard to understand that good design was more about solving problems than looking good. On top of that, new designers don't have enough experience in the field to make an argument for why certain design decisions are the "right" decision.
Thats my 2 cents: Talking about process and context is as important as how pretty the design is.
I don't think anyone disagrees with you on the question of ethics, but considering there has been a lot of updates, err'ing on the side of empathy that this might have been an accident is probably a more appropriate way to start this discussion.