Be nice. Or else.
Product designer Joined about 3 years ago
Etant nantaise tu dois surement connaitre, mais dans le doute, tu t'es renseigné sur l'EDNA? https://www.lecolededesign.com/formations/cycle-bachelor/?gclid=EAIaIQobChMIv_WSjOK02gIVzr_tCh3mjQbYEAAYASAAEgL2o_D_BwE
Il y a des masters objet connectés, RV/AR, et pas mal d'experimentations en general.
This looks super interesting!
Just out of curiosity, what is making this plugin possible today? We've seen Principle released 2 years ago with a similar concept, but as a standalone app. The Lightning plugin (bought by Invision and embedded into Craft) is close to what you got, but without the timeline – just connecting screens together.
I always thought that going this far with a plugin was just impossible. Has anything changed to enable your work?
In my team, we often use what we call a 'Design wall'. We have giant whiteboards and draw entire flow on them, print hi-fi mockups, add qual and quant data, inspiration, etc.
Then the wall is used for feedback sessions with other designers, with engineers to figure out edge cases and logic flow, with leadership to validate the overall direction, etc. It is a good collaborative ritual.
I can easily see how VR would get inspired by a similar system and augment it with the power of digital features and direct access to any data.
Also, from a pure ui / visual process, if you are used to sketch your UI before moving to your computer, imagine being able to do the same thing, but instead of drawing black and white rectangles, you directly incorporate UI components for example.
I think that Principle and Framer have different purposes.
-Principle is kind of quick and dirty, very useful for micro interactions that you can hack together extremely quickly. The software has almost no learning curve for someone who knows Sketch and a bit of After Effect. I use it for interaction/animation, the same way I would use pen & paper for UI.
-Framer is more mature, help achieve bigger prototypes, more interactions, full app flow, logic etc. It requires some learning and a bit of coding. You can also share a prototype. So the tool help create something more polished that is nice for user/usability testing.
-Origami is a lot like Framer, it depends wether you prefer actual code or building blocks.
I don't know PaintCode but it looks like a drawing software rather than a Prototyping tool.
If you've never read it, this book can be helpful:
The Secrets of Facilitation: The SMART Guide to Getting Results with Groups:
It's not directly related to a design sprint but helped me improve my process to run workshop session.
That's really cool! The missing things for me would be: -more keyboard shortcuts (and mac keyboard shortcuts) -being able to select a layer by clicking on it (or using cmd+click)
Oh I thought you were talking about Sketch, my bad!
Did you know that CMD+R is the actual shortcut to do that?
Cool graphic style and nice footer at the end!
On the downside, the contrast is very low and not super readable.
I also had trouble to understand that the links are actual buttons. You are using a common pattern for "tags" so instinctively, I did not click that. Which is a shame cause the cool stuff is hidden there :).
Be nice. Or else.
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