Be nice. Or else.
This is what happens when you find out about the .gy domain at the bar.
Using wordnik to make metaphors more fun.
I thought no, but then I did the poll, and like nearly everyone else, found the solid easier except in the case of the chat bubble. Surprising.
I suspect it has something to do with the total number of lines, since all the others already had cutouts, etc.
I'm pretty sure you can just output the components/markup you need, though?
Basic grid already created; basic responsive features; you can use as little or as much as is useful. Why not?
Wacom++ + magic trackpad for when I want the gestures (web browsing mostly)
It looks nice, but I think the implementation of the bulleted lists could be improved a bit. Logically, it doesn't make much sense for the bullets to sit outside the content area (as defined by the primary text).
But overall, very nice!
Next / previous page mapped to the arrow keys. Best thing Tumblr ever invented and now I miss it everywhere else.
This is a really well-thought-out article. I appreciate that rather than positing an single answer for every situation, it makes a number of suggestions.
My fave is arrow pagination. After a good Timblr binge, I am always sad when then arrows don't work elsewhere. Arrow pagination forever!
My degree is in literary and critical theory, and originally I was going to grow up to be a writer and work in publishing. Now I am the head of user experience for a small company, which means I do a lot of the graphic design too.
I have fallen into this job by job and step by step. When I was the managing editor of a small press, I needed to be able to work with our Quark files, then I started laying out books with the help of our designer, just for speed. When I left publishing to be an advertising pm, I learned what UX was and thought "I can do that" and had a boss who was awesome enough to let me try and coworkers who were willing to help.
I went to a bigger agency and learned more. I wound up at a design studio full of trained designers and learned even more. Each step I was expected to make higher fidelity wireframes, till by the end I was creating designs within a pre-established system. This was helpful because it meant I had to replicate good design and extend it, but I had a framework. That combined with very high expectations meant I spent about 18 months freaking out and working hard and finally now I know enough about design to do a good job.
That said I do feel always a little behind my colleagues in design understanding. I would never be right for a job that didn't draw on my strengths in UX. I spend a lot of my free time shoring up my design knowledge with books and personal projects and sometimes continuing ed classes. I can see the value in the education and confidence & knowledge it engenders.
I'm not necessarily sorry about my winding path because I have had a chance to do a lot of fun things and learn a ton (and that gives me some confidence of a different sort — I know I can always "figure it out"), but if someone knows they want to be a designer and they have the opportunity to go to design school, they should.