Yang Meyer

Yang Meyer

Indie Mac/iOS app creator Joined over 5 years ago

  • 2 stories
  • 9 comments
  • 16 upvotes
  • Posted to Show DN: Zoe - Freelancers Network for Startups, Feb 11, 2016

    I love that the page initially starts with “Hey, I’m Zoe.” being typed out. Really feels alive and engaging!

    0 points
  • Posted to How to tighten your designer–developer collaboration, Sep 25, 2015

    Hi guys,

    I wrote this post and would love to hear your thoughts about it – agree, disagree, meh? :)

    Yang

    0 points
  • Posted to How do you share assets with developers?, in reply to Cesare Rocchi , May 22, 2015

    Gemba aims to solve your problem (full disclosure: I made it). It’ll catch things like @2x and @3x assets having mismatching dimensions, or an updated asset not having the same width and height as the previous version.

    (Currently, Gemba only knows about iOS/Mac assets, so it’s smart about @2x/@3x assets but doesn’t know about drawable-xhdpi etc… yet).

    1 point
  • Posted to How do you share assets with developers?, May 22, 2015

    I’m the creator of Gemba, a Mac app that attempts to streamline the asset integration process between designers and developers. I talked to many designer/developer teams as part of my market research, so I can contribute to the discussion with some data points:

    • Most teams were using a Dropbox folder for getting assets (and screen mockups) from designers to developers.
    • Some teams used JIRA or similar issue trackers and attached assets (in addition to mockups or specs) to issues.
    • Many teams had worked out a naming convention, i.e. the assets had the same name from PS/Sketch layers all the way to source code.
    • In only a few teams were designers pushing changes to the Git repo themselves.

    Almost every iOS/Android developer I’ve spoken to very much wants their designers to integrate assets directly, but only the best designers care about the benefit of making changes in the end product themselves (case in point: Marc Edwards) and many designers find Git scary.

    So with Gemba, I made it super-easy for designers to literally drop exported assets into their target app, without needing Xcode or Git. It also warns you if assets have mismatching pixel dimensions.

    If you’re working on an iOS/Mac app, try out the Beta at http://gemba.io and help shape the tool that YOU want to use. I’d love to hear your thoughts.

    2 points
  • Posted to Napkin Sketch for iPhone, Mar 21, 2015

    This looks very nice. Kudos Scott to shipping! I'm curious, why are you giving the app away for free? Seems to me lots of designers or even "idea people" would easily pay a few bucks for a tool like this.

    0 points
  • Posted to Jeff Veen is leaving Adobe to become a design partner at True Ventures, Mar 18, 2015

    It’s great to see some of the world’s best designers joining VC companies at the partner level. (Has it really been just a year or so since John Maeda started this trend by joining KPCB?) Design mentoring for funded startups can only be a good thing for all of us.

    0 points
  • Posted to I'm Jason Santa Maria, design director at Vox Media, co-founder of A Book Apart, author of On Web Typography, and faculty at SVA IxD. Ask Me Anything!, Mar 18, 2015

    How do you and your design team collaborate with your developers?

    What is your workflow for getting assets from Photoshop/Sketch into the web/mobile project you’re working on? How do you track which ones need to be retouched?

    (Full disclosure: I am the maker behind Gemba, a Mac app for delivering assets into Git and Xcode.)

    0 points
  • Posted to Ask DN: How do you manage icons across your team/projects?, Mar 17, 2015

    Gemba creator here, just found your post.

    For your usecase, I would set it up like this: - 1 Git repo "shared-assets" - 1 Git repo per app, with "shared-assets" integrated as submodule

    There would be a "single source of truth" (shared-assets for, well, shared assets, and the app repos for app-specific assets). The developer would, however, need to update the submodule pointer to the latest commit whenever the newest shared assets should be used in an app.

    I’m curious though: why would you say Gemba isn’t ideal for this usecase? Looking forward to your comment, or e-mail me at yang@gemba.io

    0 points
  • Posted to Is there any version control system for Designers like Git which can work locally? , in reply to Sappawish Siripon , Mar 16, 2015

    Gemba creator here. Just to clarify, Gemba is for integrating exported assets into a source-code Git repository.

    For versioning PSD/AI/Sketch files I have been suggesting LayerVault, Pixelapse and GitHub.

    0 points
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