Be nice. Or else.
Product Designer / Developer Joined almost 4 years ago via an invitation from Fabio B.
Very well put Mike. Echoes my feelings exactly. When I first heard about Designernews I always had hopes of a thriving community of discussions and dialogue around design. Principles, methods, problems, systems tips and tricks - knowledge sharing basically. But I always felt from the start that Designernews has always largely been ruled by very junior designers posting portfolio links, no depth all fluff. I'm 32 myself and I've always wanted a place to share experiences, even work in progress and have fruitful critical / non-critical discussion about my work, but to me Designernews just isn't that. I echo the comment about Hackernews being much more active and somehow more grown up and reflected. I for one really feel that what Designernews is now really doesn't benefit the design community as a whole, especially when you compare it to the discussions happening on Hackernews, as it sort of reaffirms this superficial impression that people can have about design as a practice. I would absolutely love to log onto Designernews one day and see a big emphasised post / thread discussing in detail (or even semi-detail) why someone has made this or that choice.
I build it myself. CSS / Swift both have some of the easiest animations paradigms / frameworks there is to work with. Takes the same amount of effort to get into as any prototyping tool avoids the overhead of having to sit and explain or try to convey and I get exactly the thing I was aiming for. OH and as an added bonus, if it can't be built then it can't be done!
This is one great example of a modern design process. In few years time engineering and design won't be two different tools / languages (Sketch, Swift/Obj-C and Java), but rather just one shared component library being adopted to different platforms with layout rules, contraints, colors, typography and states as the base of it. I'm curious, how did you as as designer feel about working within these very rigorous design constraints? And when presented to new designers what was their take on it? As a designer, I felt after working with Android and Google Material Design that given the very rigorous guidelines that it almost became "non-design" and what I was just basically doing was referencing elements and components in the Guidelines to the engineers.
Also some more here: https://developer.apple.com/
Yeah, I'm pretty sure this WWDC will see some Xcode design / UI tweaks.
Jessica Svendsen is amazing!
This is so lovely! I don't even have a kid but how could someone not back this! :) Such a sweet, tangible, lovely idea, and so wonderfully executed.
Me neither, it's a fantastic lesson in marketing though. Put money / equity into a fancy Sandwich Video produced promo and charge 100$ bucks UPFRONT before ever even having a product or even showing the product other than nicely panning and tilted After Effects shots. I was always insanely suspicious, but they did one hell of a job promoting The Grid.