Be nice. Or else.
I think this is more the nature of writing than something specific to designers? I really like the idea of writing as "public thinking". I write to clarify my thoughts, to sort out any inconsistencies in my argument. Once that's done in my head, other people get to dissect it and show me where my logic has failed. That's what's happening in this thread as well. So I'm able to make changes or clarify what I meant based on what others have said.
In short, I think we should take a less cynical view of this. Let's see writing as a way to collectively make sense of our profession.
Ah yes, that's a good way to look at it. High utility means you'll be very motivated. Big fan of BJ Fogg's work.
Yep, I agree. That's why what excites me most about 3D Touch isn't the binary state that's used as a right click, but the dynamic actions you can perform by measuring the amount of force applied. That opens some great possibilities.
Well, as if to prove my point, I believe it's an "archive" icon, not download/save...
For me the most important thing is a good culture. Collaborative, supportive, learning organization. Without that it's not fun, and then the salary doesn't mean much.
Here's a great Trello workflow for roadmaps and execution: https://community.uservoice.com/blog/trello-google-docs-product-management/
Isn't that what we said about Craigslist, though? And then StubHub and Airbnb happened...
I'm more of a pineapple man myself, but to each his own, I guess.
That's definitely not what I meant... I'm talking about user-centered design — uncovering unmet user needs and meeting those needs with useful and usable products...
Yeah, you're right on the title, so I changed it to something a little more representative of what the article is about.
On wireframes, yep, lots of chatter around that lately. One example: http://insideintercom.io/an-interview-with-joshua-porter/
Be nice. Or else.
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