Cover-photo-2016-05-10_09_30_25__0000-20220160510-3-gr3dkx
Jack Bach

Jack Bach

underdogkid91 Joined over 4 years ago via an invitation from Allan G. Jack has invited Pedro Sola, Jordi Romero, Josep Martins

  • 5 stories
  • 41 comments
  • 362 upvotes
  • Posted to Sketch’s Brilliant New Way to Export Borders as SVG, in reply to Peter Nowell , Apr 11, 2017

    The first (having the center of the path at 0,0). That would mean that Sketch would translate all the points. I tried in the past putting the svg in an Artwork and the path's center at the top left of the artwork, but I think it didn't work :/

    0 points
  • Posted to Sketch’s Brilliant New Way to Export Borders as SVG, Apr 11, 2017

    Nice article Peter!

    A problem I've come around several times has to do with the coordinates of the points. I usually import paths in three.js to create extrusions and would like them to have the center at (0, 0). I was wandering if you know a way to set the anchor point before exporting?

    1 point
  • Posted to A site for bullshitfree design articles, in reply to Thomas Michael Semmler , Mar 13, 2017

    I think I made my point clear, which is that your definition of designer is not the only one.

    So the sentence "targeting a wider audience is beyond my field of expertise" did not make sense to me, has he is a designer.

    That again means that you define designer as somebody that designs for other people's problems. That one possible choice, and is as valid as deciding to create only for your needs. Specially if you are not only a designer, but have a life outside of your workplace.

    0 points
  • Posted to A site for bullshitfree design articles, in reply to Thomas Michael Semmler , Mar 10, 2017

    [A bit offtopic]

    So you say designers should not only design for designers, and I agree. Then you conclude that good designers should not only design for themselves. Which I don't agree. imo the problem is that most designers nowadays are only designers – that's why most of them bore me. I think a cooler solution is that designers have richer lives, and then designers can design for their own problems in other areas ;)

    0 points
  • Posted to Show DN: BlingBling, in reply to Benjamin Rogers , Sep 13, 2016

    You are assuming every creator wants maximum reach.

    Sometimes making a first step harder can create curiosity, which creates some tension in the user, and finally can lead to a surprise.

    This approach might make the creator lose some visitors, but it will make the experience more memorable for the ones that go through that firs step.

    Specially in this case there's a reason to ask the user to access the site in its phone.

    3 points
  • Posted to Show DN: BlingBling, in reply to Benjamin Rogers , Sep 13, 2016

    Your loss.

    4 points
  • Posted to Am I getting too old for this sh*t? My struggle with new trends, Sep 09, 2016

    I think (and I hope) we are entering in a new stage in design. Or at least I believe new ways of designing products are going to emerge.

    • In the 90s, software was for nerds. Nerds were willing to invest energy in learning how to use software, were willing to read documentation and fail a couple of times in order to complete a task.

    • After the dot com bubble, software designers tried to reach a larger audience, so software was made easy to use. The entry point needed to be easy, so users wouldn't get scared. Every action needed to be intuitive, so users would stick.

    • Today, there's apps for almost everything. Communication with friends was a problem solved by Messenger and Whatsapp. Those products have excellent user experiences.

    Snapchat is a game. Games are not supposed to be easy to use, you need to learn how to use them. That's what makes them fun. And the more you use them, the more fun you have.

    I'm happy as designers we are not only solving problems anymore. Actually, we don't need to be the ones that solve the problem in a most efficient way. We can choose to design to make users feel.

    5 points
  • Posted to ASK DN — Grav vs. Jekyll vs. Other, in reply to Kris Kim , Aug 03, 2016

    Hey Kris,

    Thanks for the link. Will look into it, but apparently there might be similar issues to other plugins I've tried that have to do with nesting ( https://github.com/thoughtbot/proteus-jekyll/issues/27 )

    I'm currently using a jade plugin, but cannot use includes because of nesting issues. So I cannot reuse components markup D:

    0 points
  • Posted to ASK DN — Grav vs. Jekyll vs. Other, Aug 02, 2016

    I have been using Jekyll during the last months. I like simple software, so I'm really happy with it. Collections, configuration, architecture and sass integration are well done.

    That said, it does not support haml, slim or pug (jade), and the plugins I've found for that don't really work. imo writing html is slow and error prone, so I want to avoid it. I don't think I'll use Jekyll again if I find a similar alternative that supports an html preprocessor.

    Also, sometimes compilation takes up to 60s, but usually is pretty fast (below 3s).

    Keep us updated avout your findings!

    0 points
  • Posted to Feedback needed - Photography Website, Jul 06, 2016

    maybe you could consider changing the lorem ipsum in the about page :) other than that i like that the design puts the focus on the pictures

    0 points
Load more comments