Be nice. Or else.
Anyone tried? I'd like to hear some feedbacks. It seems like more or less a prototyping app but I gotta install it. Publishing iOS, android and react-native app at the same time seems a huge deal.
Seems like nobody noticed but I liked the subtle animation starts as a perfect circle and becomes a hand-drawn circle.
You have collected very accurate phrases that we did or may hear during a product meeting. Maybe there are thousands more.
However, I strongly suggest not doing them when you build your product at the first time. For example, no one should expect an A/B testing for an MVP product. Some features should be added in the mature period of the product not at the day one.
I have some my list of priorities during mobile development. These are:
I put performance below because it depends on what type of performance you need. Do you need image manipulation, data encryption, video streaming? If you need such kind of stuff, I suggest you to stay in native. Otherwise, if you have doubts on UI performance, you don't need to worry. React-native is a library uses native functions eventually. Just check out new Skype, Instagram, Upwork Apps, and some open-source examples (like F8 app, and Chain-React app) and see it yourself.
Thanks. As far as I see, you have a wrapper that supports notifications, admob and some other native features.
I started ios and android development natively (ie anrdoid studio and xcode). I would say, Xcode is buggy, slow and time-consuming. It takes so much time for simpler layouts, such as adding contents to scrollview and dynamic sizes of stackviews and I don't have any idea for Content Hugging Priority and Compression Resistance although I spend so much time on it.
As a web developer, I thought about react-native and started a project from a scratch and I'm very happy with the result.
It says webview and native. Actually, I'm confused...
I'm using ant design React components in a project and pretty satisfied with the results. If there is more English documentations, I believe it would gain more users around the world.
That's really great. Thanks for the explanation. Didn't know pdf is used by iOS but I think I should test some edge cases such as inner shadows and gradient border fills done by sketch. If it works with them, it will be better word :)
I wanna use only big picture too and I wonder if anyone tested whether scaling down the image affects device performance, and how optimised the process is. I will give an image in the highest device size (e.g 1920x1080) and iPhone 5 will resize it to 1136 x 640 and this process will take some time. I need to make sure it doesn't effect in a considerable amount for old devices.
Be nice. Or else.
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