Mircea Iurcu

Mircea Iurcu

Bucharest Product Designer Joined over 5 years ago

  • 6 stories
  • 22 comments
  • 44 upvotes
  • Posted to Which tool(s) are you using for designing UI animations?, in reply to John Doe , Apr 27, 2020

    +1 for Kite, it's quite easy to learn and it has a lot of features.

    Also, XD's Auto-Animate is worth trying out. For some small animations, I just export things from Sketch and then use XD... Not the best process, but it's handy for explaining some simple interactions :)

    1 point
  • Posted to Why Radio Buttons and Checkboxes Can’t Co-Exist, Mar 27, 2020

    https://twitter.com/settings/email_notifications

    Image title

    0 points
  • Posted to 2019 Design Tools Survey Results, Dec 03, 2019

    Can you check the numbering for "Key Insights" for Brainstorming, Handover, etc

    0 points
  • Posted to 46 European Dotted Country, Aug 16, 2019

    Sketch version?! Each time I have a complex .svg like these ones the app stops responding and crashes.

    0 points
  • Posted to New Dribbble Features, May 29, 2019

    Nice, the first thing you will see is the popular shots from the popular teams and designers... Yeay!

    If you don't have already lots of followers, probably it would be even harder to gain "some exposure" :)

    13 points
  • Posted to How do you work with multiple design tools in one team/company?, in reply to Jennifer Nguyen , May 24, 2019

    Hi, thanks for your comment. I just joined a new company and we will be working on different projects, there isn't a well-structured process for design and everyone works their own way with their preferred toolset; that's why I am wondering how can this work, having different workflows, but still being aware what others are doing.

    0 points
  • Posted to Sketch 55, May 21, 2019

    How about fixing that annoying bug that is messing the layer group bounds...

    7 points
  • Posted to How do you plan and organize copy/content for new projects?, Mar 29, 2018

    Initially me (the designer), the Product Manager and the UX Copywriter discuss on the project big details, design aspects, limitations, technical issues. This could involve developers, it usually depends on what feature/product we are working on.

    Afterwards, when everything is clear, I would work along with PM, I usually have an Invision prototype with WIP, where all people involved are invited, and can see the progress. For the actual copy usually I will have something like real texts and never use "Lorem ipsum". This would help everyone to understand what are the actions, descriptions, "lorem ipsum" would never work when you have some Call-to-actions or some complex information.

    When the design is "final", the UX Copywriter would review once more all the copy, comment on the Invision prototype with all the improvements, I would then update the Sketch file, sync again and mark the comment as resolved. Also the UX Copywriter is responsible with the localization.


    I am also looking to integrate in this process some other tools that could simplify the whole workflow - ContentSync ( https://www.contentsync.io/ ) could help us, but I am still not sure at the moment.


    TL;DR

    Designer should have real copy, even if it's not final. I use Invision for collaboration. The prototypes shouln't be always final, real-life app replica.

    1 point
  • Posted to Vertical onboarding, in reply to UX Story , Jan 11, 2018

    Swipe up will most probably open the Control Centre :)

    0 points
  • Posted to Vertical onboarding, Jan 03, 2018

    This is like scrolling, right?!...

    0 points
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