Jake Haugen

Jake Haugen

Boulder Designer. Thinker. Loves making faces at dogs when no one is looking. Joined over 3 years ago

  • 9 stories
  • Posted to Uniform — Hudl Design System, Mar 21, 2018

    Love the Design/Code toggle. So cool.

    1 point
  • Posted to Light Phone 2, Mar 05, 2018

    I think I had one of these a while ago...


    Only half kidding. I love the concept and I'm happy to see people diving in to solve the problem or our collective screen addiction.

    1 point
  • Posted to Show DN: New product design portfolio , Feb 14, 2018

    Visually, this is absolutely beautiful.

    1 point
  • Posted to Alternatives to DN, Nov 16, 2017

    How might we get more women active on DN?

    8 points
  • Posted to Alternatives to DN, in reply to Aurooba Ahmed , Nov 16, 2017


    2 points
  • Posted to What Ayahuasca Taught Me About Design, Oct 06, 2017

    Thank you.

    Image title

    6 points
  • Posted to George Hastings - Product Designer, Sep 28, 2017

    Top notch! Love the "Rome" project. Thanks for sharing.

    2 points
  • Posted to I want to learn Sketch. What the hell should I do? , Sep 27, 2017

    I agree with the "just dive in" method. I've worked with many designers who picked Sketch up super quickly. I found it fairly easy to pick up as well. Having said that, there are a ton of small things that will make you way more efficient that you won't learn if you don't ask a ton of questions or follow tutorials. I think it's best to find someone who is an expert and will let you ask questions as you learn. If you don't have one of those people around, following some tutorials may be a valid option.

    Here are a couple random tips that come to mind:

    • Symbols can be amazing or a huge pain in the ass. Start by using them all the time and figure out how they fit into your workflow.

    • Sketch has a built in "versioning" feature (File > Revert to). I never got in the habit of using it but I wish I would as it's a lot easier than saving a million versions of your file.

    • Avoid importing crazy, complex vector graphics. It will slow things down. Just import them as an image and edit them in Illustrator.

    • Download InVision's "Craft". It's awesome.

    Good luck! Sketch is great. You'll never go back. I throw a hissy fit every time I have to open up Photoshop now.

    0 points
  • Posted to Ottifox - Creating virtual reality UIs and prototypes, new tool, Sep 14, 2017

    Just downloaded and started playing around. I love how simple the UI is and how easy it is to preview. Would love if there was support for controllers but it doesn't look like they have that yet (understandable). Definitely going to spend some time playing around with it. Thanks for posting!

    1 point
  • Posted to New Portfolio: Looking for your thoughts on my content & project selections as I look for a new job in my field..., Jul 11, 2017

    Super solid portfolio!

    My only critique is that it’s very light on process explanation/assets (sketches, wireframes, etc.). Having said that, it looks like it’s geared towards potential clients who may be more interested in the end output vs. the process that got you there.

    By not showing or talking about process you could end up surprising clients if you try to sneak in some research or validation in the more UX heavy projects.

    Also, I’m always curious to hear about the whole team that worked on a project (stakeholders, engineers, other designers, etc.). Not sure if that applies to your projects but it’s one of the questions I asked myself as I browsed through.

    Really well done. You're killing it!

    1 point
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