Cover-photo-2015-07-02_17_47_28__0000-174620150702-3-ypvb64
Art Vandelay

Art Vandelay

Latex Salesman - Vandelay Industries Joined over 4 years ago via an invitation from Phil S. Art has invited Kyle O'Hara, Nick Rovisa, Keith Porcaro, Samira Villamor

  • 106 stories
  • 571 comments
  • 96 upvotes
  • Posted to Lock & Key by Baron Fig, in reply to Adam Rasheed , Jan 18, 2018

    A brass pen that can be found on Alibaba!

    0 points
  • Posted to ASK DN: Personal Finance Survey, Jan 11, 2018

    Hey Folks! Working on a project that would immensely benefit from y'all filling out this survey.

    All info is anonymous in case you were wondering.

    0 points
  • Posted to Dusko Launches - Accessories and Apparel for that Designer Lifestyle :D , in reply to Joseph Newell , Nov 30, 2017

    But don't you do that already by commenting on DN?

    0 points
  • Posted to Designer News trolls get checked by HUGE names in the design community, Nov 16, 2017

    It's just worthless. I'm regretting typing this as I type it because its not worth my time. Yet I still type it.

    1 point
  • Posted to Designer News trolls get checked by HUGE names in the design community, Nov 15, 2017

    This is click bait. Who gives a shit.

    19 points
  • Posted to A Pen for Your Restless Spirit - The Spectre Squire, Oct 17, 2017

    A $60 pen? GTFO.

    12 points
  • Posted to Flawless App — tool to compare original designs with developer’s implementation, in reply to Aubrey Johnson , Oct 13, 2017
    1. Browser, device. All the same. Design tools output in one medium whereas the actual app, site, experience is output in many.

    2. Sketch is incredible incompatible for designs. More than happy to walk you through where it tends to shit the bed (hint anything related to fonts/vertical spacing).

    3. I don't believe its one person's responsibility solely to own the "design". I've written on this topic before and I try to rely on teams owning the output while individuals/groups (design team, etc) own the tools (sketch, psd). However, I'd be more than happy to point out lack on consistency in spacing, font-sizing, color usage, left over values, etc in design files. All things considered, imagine a dev getting a design file (for whichever medium) and values are constantly off by 2-4px but with no real rhyme or reason. That is usually where I've found devs (the ones I'm around) make "exec decisions" to normalize those values.

    Relying on a picture to communicate minor nuances is never a safe bet. And expecting a tool that creates "perfect" designs to actually be a valid representation of an ever-changing medium (devices, browsers) will fail every time.

    0 points
  • Posted to Flawless App — tool to compare original designs with developer’s implementation, in reply to lisa dziuba , Oct 12, 2017

    Hey Lisa,

    In my opinion (and its only an opionin, not fact) is that these tools tend to be very rigid in what is a "completed design". These types of tools tend to advent for pixel-perfection which negates the flexibility of platforms the files (pictures really) are meant to represent.

    EX: Just because a button is 5px lower than what Sketch outlined doesn't mean its wrong.

    Even more so, I'd possibly "argue" and say that tools like PSD and Sketch are incompatible for designs since they are not usually capability of accounting for real world variants that some browsers create.

    0 points
  • Posted to Flawless App — tool to compare original designs with developer’s implementation, Oct 12, 2017

    This tool seems terrible. I feel bad for every developer out there.

    0 points
  • Posted to What Is Burnout? , in reply to Bevan Stephens , Sep 08, 2017

    The summer of George is in full effect here.

    0 points
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