Be nice. Or else.
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I, too, kneel daily.
Used to use a fitness ball but found it annoying to have to keep the ball from moving away from where i put it originally. The kneeling joint also is optional of feet on the ground or 100% kneel so its solid.
This is a cute read. Sitting is bad for us. Standing is bad for us. Existing is bad for us.
What these types of articles overlook is probably not so much the act of sitting or standing but the lack of action in our lives in general. Sitting in one place is bad for us just as much as standing in one place. Walking....not so much. Crawling....look at babies.
Spend less time working and more time doing fun stuff.
14-day no-questions-asked return policy.
Shit I build is meant to work in all browsers. Therefore I test/use all browsers.....All devs I've ever met do that as well. Good bye, Medium post.
Sounds like what you are describing in your comment is an asshole employee. And if that's the case take the proper steps to remedy with the company.
Generally speaking though, as a dev, I can say I've been treated as a "burger flipper" more times than not. Meaning, I've met a lot of designers, PMs, Account Managers, etc. who seems to think developers are not meant to have their own opinions on how something likes, how it acts, how the overall experience feels, etc. That is problematic. Asking for ones designs to be made is one thing, asking for them to be made while creating an inclusive environment (by all parties) is the ultimate goal.
All great points here. I'll try to address some as a front-end dev. As that is my role and job here at my agency.
At the very least, make sure they have access to all that you're doing from day 1. I say this not because you aren't doing it but because when they come back and say "oh i didn't see the design" it'd be entirely on them since you've given them access to everything.
Setup consistent check-ins for design reviews. If y'all work in a sprint cycle pick a day. If y'all work in chunks, pick a percentage of complete to discuss. No dev should ever see the design for the first time during a hand-off.
Lastly, I get the idea that you are not the issue but are on the reseving end of their frustrations. It may be worth it to have a heart-to-heart style conversation to see where you can help reduce the pains.
As a FED myself I'm constantly bombarded with request to change this or that. Or someone tells me it "doesn't work as expected" an the definition of "expected" simply is "i just thought it'd be different".
The more you can integrate the FED team into your workflow the better it may become.
Other things to note.
Prototyping tools are cool but holy shit do they make it really easy to create a picture of something that may actually be hard. So if you go the route of prototyping make sure the dev has as much as necessary to reference when building. This could be the prototype plus some inspirational sites (where they can look at code). I dunno how many times I've pulled my hair out by getting a fucking video file and asked to replicate. It'd be like giving a single person a movie from netflix and asking them to recreate the whole movie, with one person.
If you run into a funky spot with a design. Maybe you don't know how to resolve something, or its starting to feel complicated, ask the developer. They may have some additional insights based on the product infrastructure, shortcoming and roadblocks to help you reach your goal. A friend of mine who worked at FB sat next to her dev counterpart and he explained that some things weren't possible because some aspects of their platform were still on legacy code. You'd never know that as a designer but the dev may have that knowledge.
And lastly, ask them what areas they want to improve. Best way to make a friend is to work on something positive together. If the devs believe the selection interface is problematic maybe y'all can go through an exercise to get it fixed. Helps y'all work together and build some rapport.
Best of luck - A frustrated developer.
Funny thing about your comment.
Dave Ramsey calculator nets a higher return over the same time frame than OPs tool.
And if you note the average annual return, its 1% below the average the market has seen throughout its lifetime.
Seems like maybe you'd miss the point on what a board would do.
I wouldn't imagine a design board barring someone from practicing design for using comic-sans.
I could see the barring someone from practicing design if the nano-bot you've helped design killed people.
Or the in-car dashboard UI you helped design misguided people to their burning deaths.
Similarly to some of the ideas of licenses, in some industries development teams must be able to legally show where a line of code corresponds to a feature in something (say, a car). They are legally required to do this. So it's not that far off to assume the same level of responsibility that we may hold other professions which can heavily impact the lives of people who interact with things we make.
You know. Before I even knew this article existed I really wanted to know why. Thank you.
Be nice. Or else.
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