Be nice. Or else.
Fran has already voiced my main complaints better than I could have!
I'm not 100% against design exercises, but I think this is a bad one. They're asking for four hours of your time, which is a lot, and in this case what information are they really expecting to get that they couldn't get from another project in your portfolio.
The 'problems' they ask you to solve are too broad and unspecific, especially for a product design role. They'd be better off choosing one specific problem (that they've already solved themselves) and getting you to spend 60 mins tops focused on that. That would give them more valuable information to analyse. In my opinion asking a designer to knock out an app in a few hours is setting a bad precedent.
Will probably watch the first episode out of curiosity, but I think this is the kind of show that needs you to have drank a certain amount of Kool-Aid to enjoy.
What's interesting is the distribution platform. Apple Music?
just before it's ready to ship, the sales department/manager/PM/… comes in, throws a bunch of ads everywhere and ruins my design.
You need to clarify at the start of a project what the client's revenue model is. If that includes ads then clarify the format and interactions around them. That way you can design with the ads in mind, or if you want, come back with some research and ideas on more effective formats.
Mockuuups is really good, but its collection of non-Apple devices is sorely lacking.
Always happy to see more InVision releases.
That said, I wonder could the video have sold real-time collaboration without having to go down the 'never stop working, 24/7/365' route. Getting comment mention notifications in your car, at home late at night, at the beach... no thank you!
This is really commendable stuff.
It's interesting, informative and design-related.
I am this person, and yes Product Designer is fine. At the end of the day you learn the tools you need to prototype and validate the product, whether that's coffeescript or a hot new animation app.
It sounds like you're valuing production-ready design output over production-ready code output, so yeah Product Designer sounds like a better fit.
Being pedantic here, but for ideal photo editing you actually want 50% gray. If the background is too bright or too dark your eyes will adjust accordingly and skew your perception of the image.