Ian Goode

Ian Goode

Designer & Developer at Axonista Joined almost 4 years ago via an invitation from Allan G. Ian has invited Sarah Kavanagh

  • 9 stories
  • Posted to Clips – A New Video App from Apple, Mar 21, 2017

    That live captioning is pretty cool actually.

    6 points
  • Posted to New 9.7" iPad, in reply to Spencer Haizel , Mar 21, 2017

    Designers be hating on Apple for not updating a product line.

    Designers be hating on Apple for updating a product line.


    15 points
  • Posted to Snapchat is the Donald Trump of UI Design, in reply to John P , Mar 16, 2017

    I love it, I love the butthurt. Snapchat when it arrived was a breath of fresh air in an app landscape that had gotten quite boring.

    1 point
  • Posted to Designers weigh in: Did Snapchat succeed because of its controversial UI?, in reply to Ben Patterson , Mar 10, 2017

    The "Snapchat's UI is intentionally confusing" take is getting a little stale. It's not really that confusing. It just has the confidence to ask users to take a minute to figure out how it works. And really, it just takes a couple minutes. It's not a very complicated app.

    What's disappointing to me is when designers immediately dismiss it as 'horrible' as well. There's plenty in Snapchat's UI to suggest that it is fact not horrible. I don't use it very often but it's incredibly fluid to use one-handed while on the go, and it's insanely quick to share a moment, and the absence of any visual social media 'score' is really liberating and refreshing. Writing it off because it doesn't use a Tab Bar Controller is just lazy, in my opinion.

    0 points
  • Posted to GoodPods — A hand-picked collection of good podcasts from around the internet, Mar 08, 2017

    Great example of Webflow in action, how long did it take to put this together? Also how was this put together? I'm curious what the workflow is.

    Nice application of accent colours by the way, that's a nice touch :)

    5 points
  • Posted to People who use Windows, what does your set-up look like?, Mar 07, 2017

    I'm literally in the process of setting up a new custom-built PC, having switched my home setup to Windows to learn VR development. Still use Sketch in work but will be trying Affinity Designer at home for any vector needs. As far as web development is concerned, Windows now has a built-in bash shell, which is a huge step forward. That said if I wasn't switching for VR and gaming I probably wouldn't be switching at all to be honest.

    I was thinking of doing a blog post on this aimed at designers & web developers, but this thread will probably be a better source of information.

    [edit] I will also add that you've no idea just how much markup you're paying for the iMac form factor until you build a PC.

    0 points
  • Posted to New Logo for City of Vancouver by Lowest Bidder, Mar 06, 2017

    Have to agree with Brand New's take on it.

    it is boring, unimaginative, and infuriating in its generic-ness

    0 points
  • Posted to Logobook - Discover the worlds finest logos, symbols and trademarks, in reply to Asher Simonds , Feb 28, 2017

    Or Logo Modernism, certainly shares a lot of the same content.

    1 point
  • Posted to Overcast 3: Design walkthrough , in reply to Cooper McGoodwin , Feb 21, 2017

    Devil's advocate time! (FWIW I've never used Overcast)

    it now takes 100% more time to perform the same primary functionality

    We're talking 100% of milliseconds here.

    he's weighted it the exact same as ancillary tasks like Add to Playlist or Share

    Admittedly I'm guessing here about Overcast users, but if the users that are paying for Overcast are podcast power-users, then 'Add to Playlist' is not an ancillary task.

    Given the size of the tray menu, it is now much harder to tap Play when "on-the-go" because it's so small

    It looks like it's bigger than the recommended iOS touch target size. I have stubby fingers and have never had a problem with that on the go.

    2 points
  • Posted to Design challenges at Zendesk: As a designer, how would you approach this? , in reply to Fran Rosa , Feb 16, 2017

    Fran has already voiced my main complaints better than I could have!

    I'm not 100% against design exercises, but I think this is a bad one. They're asking for four hours of your time, which is a lot, and in this case what information are they really expecting to get that they couldn't get from another project in your portfolio.

    The 'problems' they ask you to solve are too broad and unspecific, especially for a product design role. They'd be better off choosing one specific problem (that they've already solved themselves) and getting you to spend 60 mins tops focused on that. That would give them more valuable information to analyse. In my opinion asking a designer to knock out an app in a few hours is setting a bad precedent.

    6 points
Load more comments