Ian Goode

Ian Goode

Designer & Developer at Axonista Joined almost 4 years ago via an invitation from Allan G. Ian has invited Sarah Kavanagh

  • 10 stories
  • Posted to Weird job offers from people, Apr 24, 2017

    I've been offered to take a project but they've stated that payment is an issue. It's an interesting project - a not yet funded startup of second hand clothing

    I'm seeing two red flags here. Would stay away.

    0 points
  • Posted to Shopify Polaris, Apr 21, 2017

    What makes this better than most other design systems is it frames components around a problem and solutions, and suggests alternatives. It explains the 'what, why, when, where & how'. Most design systems I've seen just present you with a bunch of components and code snippets, which is far less helpful.

    1 point
  • Posted to Marc Hemeon of Design Inc. talks about his pay for proposal model - Interview on Master of One, in reply to Max Hancock , Apr 14, 2017

    From what I've seen Design Inc isn't comparable to a gig economy model at all. It's like curated freelance job listings + curated freelance designers. Not terribly unlike Crew. Once a client and designer are in contact, that's that. The relationship is 1-1 from then on. There isn't really anything about it that devalues or cheapens what we do. I think it's useful for people who don't have a network, or who want to branch their existing one out.

    2 points
  • Posted to The Mac Pro Lives, in reply to Mick N , Apr 05, 2017

    Missed it entirely? Heck no. To keep this analogy going, the stage for VR is still going up, and AR is a model in someone's studio. VR is my current obsession and it's at least a few years away from being where it needs to be technology-wise.

    2 points
  • Posted to The Mac Pro Lives, Apr 04, 2017

    Apple setting the stage for AR & VR products?

    2 points
  • Posted to Should I buy a Mac and switch to Sketch?, Apr 03, 2017

    If you're regularly working with people who use Sketch then it would make things easier for sure, in terms of collaboration. However, if you're productive and comfortable in a Windows environment there's no real need to switch. I don't think Sketch is by any means essential, it's just the zeitgeist.

    2 points
  • Posted to VR Design Tools, in reply to John P , Mar 29, 2017

    Second this. Unity has a steeper learning curve than something like Sketch, especially if you're new to 3D in general, but it's very achievable. The Unity tutorials are a great place to start. The community is very active and you'll find answers online to practically any problem you'll run across.

    The payoff from learning Unity (or Unreal) is just too good to pass up if you're genuinely interested in VR. Sketch has it's place for 2D UI elements, creating graphics for environmental textures, etc. But I think VR experiences that are dominated by a single curved 2D UI will become less common over time.

    3D is by it's very nature a more complicated medium than 2D, so don't expect to hop into it as easily as you would from Photoshop to Sketch. Try enjoy the learning process, it's fantastic.

    2 points
  • Posted to Clips – A New Video App from Apple, Mar 21, 2017

    That live captioning is pretty cool actually.

    6 points
  • Posted to New 9.7" iPad, in reply to Spencer Haizel , Mar 21, 2017

    Designers be hating on Apple for not updating a product line.

    Designers be hating on Apple for updating a product line.


    16 points
  • Posted to Snapchat is the Donald Trump of UI Design, in reply to John P , Mar 16, 2017

    I love it, I love the butthurt. Snapchat when it arrived was a breath of fresh air in an app landscape that had gotten quite boring.

    1 point
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