Be nice. Or else.
Portland, OR Sr. UX Designer at eBay Joined over 3 years ago
The main problem with this is collecting the stars takes the user's attention away from the product and turns it into a focus on the game. So in the very first impression of your product, the users aren't taking in your product, they're looking for stars. Seems like a very narrow focus of their attention that will lead to missed context.
Wow, this is gorgeous.
Isn't this what Coda does? From Panic software? Keep in mind I'm a very casual developer, I might just be ignorant of the technicalities. Is it special because of the multiple previews at once?
Honestly, I think the best advice I could give you is keep trying. Being discouraged and confused at the start of your career is totally normal, and it's tough to get your first job when someone basically needs to take a chance on you and give you a shot.
I'd already been in the industry almost three years when I moved to Portland, and I was job hunting for 2 and a half months before getting a contract position. I sent over 90 emails and had 12 meetings. The final conversation that happened to land me the contract job was actually not even with the company I got hired at. It was an agency that heard my pitch and said "Actually, we're not hiring but we know someone who is." Right before that meeting I had told my wife "What's the point? It's not even technically an interview, why should I go?" I'm glad I went. Now I have 10 years of industry experience and I have a great job.
Trust me, pushing through what you're feeling right now is going to pay dividends. It also is teaching you a ton of valuable lessons along the way!
Agreed, I also love how founders have the money and privilege to start something, have it fail, and then raise money to do it again. Remember SVPPLY? Same story. https://verygoods.co/
In light of the competition and prototyping landscape, this was a no-brainer for Bohemian Coding. It also makes me super happy, I've been using Sketch since 2013 back when 2.0 first launched, and it's deeply embedded my my process.
Whoa. Super rad stuff. Not keen on the scrolling but the work is fantastic!
I wish folks would call these things "illustrations" because that's what they are. Not really icons. Super fun though!
For multiple designers on a Sketch file, the answer is Abstract. Using it here at eBay and it makes life so much easier.
It gives everyone visibility into what folks are working on, commits have annotations so you can see the reasoning behind designs changing and adapting. You an add annotations to screens and use it as a feedback tool with your overall design team, and it handles any types of conflicts beautifully.
I've seen some folks say "Use Figma" because of versioning or multiple folks in the same file at once. I think Figma is brilliant from a web-based and collaboration perspective, but Figma does not have true versioning. Revision and version history is different than true version control, which is sometimes hard for designers to grasp.
Abstract allows you to have a source of truth without folks adding initials, V1, V2, V3, final.sketch etc. It allows people to have their own working space that even others can branch off of to make updates! It's become so integrated into our design flow that I have a hard time even describing how valuable of a tool it is.
Be nice. Or else.
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