Be nice. Or else.
Design Director at The Wall Street Journal Joined almost 5 years ago via an invitation from C. A. S.
I like it! It certainly isn't the most innovative design, but I think it hits all the functional notes. Looks like it's much easier to RSVP, learn about an event, see who's attending, etc. etc. AND it's fast.
It's a huge bummer to read articles that enumerate problems, but provide no solutions.
Try out "gallery view" (next to the fullscreen button) — it's much better than the default "speaker view."
So so so cool. This is where the sketch plugin ecosystem really starts to shine.
When it comes to tools, choice is a luxury, not a curse. The belief that there is a best tool hurts us. Don't spend as much time evaluating new tools; invest in the tools you use.
I definitely think writing is an important skill for a designer to master.
But "Unicorn Skill?" Just typing that makes me a little sick to my stomach.
Learn how to write well, learn how to code, study design history and typography, and you will become a more well-rounded designer. No need for silver bullets.
Excited to try this out! However, I just updated Craft and it looks like Prototype is still "coming soon." Any ideas why that might be?
The symbol duplication bug was killing me.
Thanks for taking the time to read the article! And thank you for the kind words.
Feedback on the previous article is definitely a big part of my current position. There are some things that practice proved out (consistency is good, speed and conciseness are good). There are other things that I heard and felt some tensions on: namely, my hard line on feelings.
Interestingly, explicit feedback played a minor role in shaping my thoughts. Understanding how things work in practice, through constant open communication with the team, was much more important.
Maybe I should write up some thoughts on explicit vs. implicit feedback :)
Be nice. Or else.
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