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Joined about 8 years ago via an invitation from Kristy T.
Alex thanks for posting this man, really appreciate the review and sharing your photos. It seems like a great companion camera. I'm having trouble justifying for the $$$. But I also have a Sony RX1, so not sure what to do. Oh well.
This is a cool visual UI design exercise, however I would stay away from blanket statements like "I find their current UI immature and not suited for a design product", "proper, more refined UI".
You had a great opportunity here because you happen to be the target audience for the interface you're designing, but remember that is just n of 1.
You could've made decisions that were purely tailored for you, and explain where you found pain points, and what you did to remove those pain points, but you went towards making blanket statements, which got you the responses above. It's fine. Good effort, poor articulation.
Shoot me an email if you want to learn more on UI design, I would be more than happy to shoot you a few links to get you started. hello at kerem dot co (not com). Happy Friday.
I like the redesign. However, I do think the headline "we make interfaces" is not as strong as "We help the world’s top companies build amazing apps, products, and services."
I understand it's long, but maybe you can tailor that down to a level that you can use it as an H1?
Case studies :thumbsup:
Chartbeat has a cool demo dashboard: https://chartbeat.com/publishing/demo/
Plus, alignment ≠ prettiness.
Search, discovery and content digestion doesn't have to be ugly. I'm loving what these guys are doing. What do you think?
This is unbelievably cool! LOVE IT!
This is an enlightening article, both for young designers who are thinking about taking the leap, and old experienced designers to see things in a new perspective.
First of all, as a heavy user of the word "shit", I know you didn't mean to call my site shit, and even if you did, it's absolutely fine. Let's all relax. Going back to the core topic of this post…
I'm coming from a heavy art/design educational background, and yet this doesn't make me know more than you do, I think it may give others an opportunity to learn something new, so I will share it anyway. You know what my first project was in design school? It was to design a personal portfolio, back then it was in Flash, of course. Then you advance in your classes, you start taking more technical courses, and move on, but you always had to have your personal portfolio to present your work, projects, etc. to your professors. So I think I just don't know how to not have a portfolio site. I always tried to convince designers to have a portfolio site, not to only "show your work" but to represent yourself, your process and most importantly, your taste. See, when you do a lot of client work, you're not representing your taste, you're representing what's appropriate for their project, and that's why they pay you. However your own portfolio is a personal project itself where you show your tone, taste, simply you let people experience you. And as creepy as it sounded, your portfolio needs to be an experience, not a database of work. So I find this a good chance to communicate my thinking to a total stranger.
Of course this is entirely the philosophy of having a portfolio site, then there's of course the business side, which I have been learning myself with my mistakes in the past 15 months. A portfolio is also your shop, it's your store front. People who email you through your website are most likely customers and you need to provide them information, talk about your experiences, or at the very least give out other connected website urls. Now, you might be lucky enough to be able to have some experience and pitch the companies you want and make money that way, but young inexperienced designers might find it frustrating to initially find leads. If you think about your freelancing experience as a business, why would you not want to have a website for your business? It's like having a restaurant, without a menu.
I also want to briefly talk about, Dribbble. I can totally understand where you're coming from thinking it maybe a distraction, but in reality, Dribbble is an invaluable source for exposure, learning and improving. You are not only getting exposure from other designers, but also from incredible companies who are the pioneers of technology. So I would try not to focus on the follower number game, and try to focus on the value you can get out for your business.
And lastly, money. We are all working for money. We all live in a world that is technically run by money. Even though money is what we're working for, I think peoples priorities change as they get more experience in life. The more you work on client work, the more you realize it's less about the money, and more about the problem you're solving. Less about the name of the client and more about the impact it's going to have. You start realizing, or at least I started realizing, it's become less about clients, money, business and more about myself, how I live my life fully and how I can teach and learn from others.
Anyway, thanks for the article, and hope you learned something from it. I know I did.
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