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UX Designer at University of California Joined almost 6 years ago
KeVon hasn't posted any stories yet.
Really awesome work! It's super clean, but still has these wonderful details that keep it interesting. The only critiques I would have is that the grey text you use is really low contrast against its background. There will definitely be a population of people who won' t be able to perceive it. Also a slight nitpick is that the animation that reveals the back button in the top left corner, while super cool, takes a bit of a long time to complete. Even shaving off a half second might help. But again, overall it's really nice and very performant!
I think it's beautiful, both the work and the site itself. But the grey on black text on the first and last pages are so low contrast that it's inaccessible for people with even minor visual disabilities. Not a dealbreaker by any means because of the white text that accompanies the grey text, but there are definitely a certain percentage of users who will not be able to get the full experience.
I really love the zoom-in and out animation on the links to the photo sets on hover. I like they last for a pretty long time; it's a nice visual effect. The UI feedback on those just feels really nice. Also, I think in general the dark backgrounds really make the photos stand out. Great job! Your stuff is always so clean, but extremely detailed and refined!
The argument is not that people should be hiring based on race or gender, it is that the hiring process needs to account for more diversity. These are 2 different things. Accounting for more diversity means implementing ways of finding and hiring qualified people of minority backgrounds, which many companies struggle with because hiring practices like referrals are very popular (and will keep your company very homogenous). It also can mean implementing training programs that grow the candidate pools within women and minority communities. The notion of "lowering the bar" to hire women and minorities is a red herring that no one is actually arguing for.
I really enjoyed the episode. It had a lot of perspective on how the quality of the design culture and life in general change in different cities across the country.
How many threads about women's and PoC issues are you going to come through with the "I'm a woman and see no diversity problems with this industry argument" before acknowledge maybe people aren't just making this up, Ix? You have your anecdotes, other people have theirs. You don't have to try and derail every conversation.
It doesn't hurt to be good at both, but I think most of the issues with this will crop up when you look for a job. If you are looking to work at a start up / early stage company, they will be looking for generalist skill sets and that's what will make you stand out. If you really want to do UX over everything else, you'll probably have better luck at more mature companies that can afford to have specialists. Even though there is an extremely broad skill set under both UX and UI/Visual, it seems that at this point, companies (and to some extent, the community) are all lumping them together under one notion of what a designer does.
I think an average man should be appalled that all those things were actually said in this community. They're quotes. These ARE men of designer news. People are smart enough to know "not all men..." The problem being called out is that enough of the men spout that type of misogyny and go unchallenged. Do you think that calling these comments out is more incendiary and divisive than people making them in the first place?
It depends differently every time you go to make a deliverable. I agree, you should just make as useful a communication tool as you can as quickly as possible.
I think what people are pointing out with this article is that some of these wireframes are so close to a final visual design, that the designer may as well have just made that. For example, if you go to the dribbble page for the first wireframe in the article, the designer has a hi-fi mockup next to it that is basically the same thing with colors and some of the circles changed to actual icons. It seems like investing so much into the visual design of a wireframe loses the main benefit of creating it as opposed to just doing the visual design.
At the end of the day, all designers fall along a spectrum with how much aesthetics play into their earlier deliverables. People should just realize that part of the process is evaluating whether putting the level of polish seen on some of those wireframes may not be worth their time in any given project.
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