Colm Tuite

Colm Tuite

Dublin, Ireland Designer/Developer Joined over 5 years ago via an invitation from Allan G. Colm has invited David Tuite, Matt Colyer, Alexander Adam, Elliot Bonneville

  • 97 stories
  • Posted to Do any design tools tackle DOM-style or iOS style block elements / gravity / stacking?, Dec 26, 2017

    Have you checked out these new tools?




    All three of these new design tools will be launching in 2018 and all three do exactly what you're asking.

    0 points
  • Posted to Leading screen design tool in 2018, Dec 07, 2017

    I'll propose 3 new tools which have not yet been mentioned.




    All 3 of these tools are optimised specifically for UI design and all 3 tools export production-ready code.

    3 points
  • Posted to Introducing Modulz Studio: A systematic design tool, in reply to Tyson Kingsbury , Sep 19, 2017

    Thanks! Yeah, sure. You can resize the canvas to any size and the elements will update accordingly. You can set responsive rules too.

    Modulz is not similar to Figma though. Figma is for drawing pictures, Modulz is for manipulating actual components.

    0 points
  • Posted to Finally finished the MVP for my side project - come and slate it!, Sep 18, 2017

    The workflow looks super simple, congrats on the launch! I dunno if I'll ever get used to this new coloured shadow trend though :)

    0 points
  • Posted to Introducing Modulz Studio: A systematic design tool, Sep 18, 2017

    Hey all,

    I've been working on a new type of design tool. It's far from being ready to use but I got a quick demo video to get some feedback early on.

    I wrote a Medium post recently about my beef with our current design tools.

    The main benefits Modulz Studio will provide are:

    1. Same layout system as web
    2. System based
    3. Interactive objects
    4. Test actual product on actual devices
    5. Exports code, not pictures

    Any feedback much appreciated, thanks!

    0 points
  • Posted to The New YouTube Logo, in reply to Brendan Appe , Aug 29, 2017

    I just scrolled through 30 mins of comments to see what you were talking about

    0 points
  • Posted to Sketch 46, in reply to Steven Cavins , Aug 01, 2017

    With CSS, it's possible to manipulate the bounding box in order to align to baseline - which highlights why this is a dumb enhancement. Type should be aligned from baseline to baseline, not from baseline to cap-height.

    6 points
  • Posted to How do you manage your colours?, Jul 14, 2017

    CSS variables

    0 points
  • Posted to Feather - Simply beautiful open source icons, May 31, 2017

    I've been using these for a few weeks now - the highest quality icon set I've ever worked with.

    1 point
  • Posted to AMA: Framer Team On Framer 2.0, The Complete Product Design Tool, May 31, 2017

    Congrats on the launch guys, I'm consistently impressed by the quality of your work.

    For years now, I've been puzzled by the approach all major design tools have been taking. Sketch, Figma, Adobe XD, Marvel Canvas and now Framer, all function by having the user draw arbitrary shapes on an artboard.

    At worst, this leads to massively inconsistent pictures. At best, beautiful pictures which are extremely limited in their application and ultimately disposable.

    Recently, we've seen huge advancements from Airbnb's React Sketchapp, though this leans heavily toward the technical side. I've always thought Framer were best positioned to solve this problem in a visual way.

    Do you think there is much value in having designers and developers both working on the same production assets? Or do you think there will always be a lot of value in designers working with throwaway prototypes and mockups?

    0 points
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