Be nice. Or else.
Exactly why I have a Loopycase. :)
If you like using Framer and you want to design your icons and design your prototypes, you can't do both in Framer presently . Framer's not necessarily saying its original, they're just touting that you can now do vector editing in Framer.
What's logical to you is nonsensical to someone else.
I agree, it's whatever you prefer. Apps are good for what they're specialised in, but problems do exist and probably some of the reason so many companies provide parallel features already present in other software. Working in between apps can pose problems like, syncing changes between designs, interruption to creative flow, difficulties collaborating across teams.
Another part of it will be acquisition, for customers that don't have certain software they can provide feature parody allowing them to attract more customers.
I think they provided these features for users who don't want to move between different apps when designing their user interfaces.
That seems so arbitrary when someone might use more than a 100 icons but have hardly any visitors.
Yep, I agree. Some day...
They announced in their private forum that they are no longer developing Subform sadly. They said they couldn't decide on what features to build because their users wanted it for different things. We might see something else from them in the future but for now work on Subform has stopped.
At the moment I design in Figma and then code my designs to bring them to life.
However I'd imagine that such a tool where we are able to go from concept to finished design could work well if it allowed designers to straddle both between absolute layout and relative layouts. Traditional tools that designers have used have always worked well because they are very easy to think two dimensionally. It's much easier to plonk stuff on a page that matches what's in your head. Any tool that exists to ease the burden process of creating UI from an already established concept are great for doing just that, but they're not very good for letting you experiment and explore the design in the first place so you can establish what the overall concept is for your UI.
Tools like Framer and Figma are the closest I've seen to bridging this gap. Figma for example lets layer on systematic decisions about what the layout should do when it changes (albeit quite basic decisions). Framer tries to guess some of this for you. Figma currently doesn't let you export html but it could do. Framer is exports code but you can't use it directly (but that might get better with Framer X).
Anything's possible but understanding how to design a tool that lets you design something in a medium that's difficult to describe visually is the biggest challenge. It's like designing in a third dimension.
People are creating tools to try and overcome this but unfortunately they don't allow designers to explore ideas in a way which is as natural as they are used to. For example Webflow is great, a real amazing bit of kit. But it still doesn't work for me because I don't generate my ideas in the way it wants me too.
Someone could create something that would ease this kind of pain but it would take some time to trial how it would work. Subform were really keen on this and invested a fair amount of money trialing it, responsive design in a tool but it closed shop eventually. Framer is probably the closest I've seen to get to this but that still requires some technical knowledge, even after the new app comes out.
There's still a gap in this market. Someone's probably trying to fill it as we speak.
Be nice. Or else.
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