adrian io

adrian io

Design & Code Joined about 5 years ago via an invitation from Jake K.

  • 3 stories
  • 101 comments
  • 19 upvotes
  • Posted to Whatever happened to Google's prototyping tool, Stage?, in reply to Fredo Tan , Apr 14, 2018

    In Pixate I was able to add code if I needed to - for more complex interactions or animations. I was also able to export some motion code to iOS. I can't see these features on the ProtoPie website.

    Do you know whether these features are available?

    0 points
  • Posted to Introducing the new Framer Blog, Apr 10, 2018

    Looks good, bookmarked a few articles for my reading list.

    So no more Medium for you guys? If so, why?

    0 points
  • Posted to New Figma Platform, in reply to Mattan Ingram , Mar 25, 2018

    I'm sure most of the time it will be OK, but there will be one moment where you need to deliver something urgently, but then suddenly Figma's cloud provider or their servers are down or whatever and you're stuck.

    With a desktop app and offline capability this couldn't happen and you have peace of mind.

    1 point
  • Posted to Used Flinto and After Effects, both, to create this. Source files in comment., in reply to Pasquale D'Silva , Mar 25, 2018

    Yes, the motion felt a bit jerky / abrupt towards the end.

    Would be great to see a quick motion 'wireframe' from you to see how you would do it differently - great for learning from a motion pro ;)

    0 points
  • Posted to New Figma Platform, in reply to Mattan Ingram , Mar 24, 2018

    Well, the good thing with Sketch is you can still use the latest version you paid for and it runs locally.

    Figma looks great and I really admire the engineering skills behind it - but I feel uneasy not being able to properly work offline, i.e. having a proper desktop app with local files (not just the electron app connecting to your online repository).

    If Figma would be able to do both then I'd seriously consider it.

    1 point
  • Posted to Sponsor: Live now: UX / UI design with Pablo Stanley, Alice Scalfi, Daniel Musa and Lex Valishvili, in reply to Mike Chambers , Mar 14, 2018

    Hi MIke,

    having deeper conversations about the above topics is really hard in a small chat windows, where it would quickly scroll out of view, because you get a lot of hello and kudos messages.

    This forum format is better suited for longer conversations in my view.

    0 points
  • Posted to Sponsor: Live now: UX / UI design with Pablo Stanley, Alice Scalfi, Daniel Musa and Lex Valishvili, in reply to Kyle Galle , Mar 14, 2018

    Hi Kyle,

    I appreciate this event is probably to promote Adobe tools, hence why the focus so far was more on the production side of things.

    But for newcomers to this field, talking about the softer skills is equally important.

    In terms of other designers to invite, here are some:

    Jonathan or Cynthia from http://www.tragicdesign.com/#about-the-book

    Ryan Singer https://www.feltpresence.com/

    Paul Stamatiou https://paulstamatiou.com/

    Anton Sten https://www.antonsten.com/about/

    1 point
  • Posted to Sponsor: Live now: UX / UI design with Pablo Stanley, Alice Scalfi, Daniel Musa and Lex Valishvili, Mar 13, 2018

    Great idea having live sessions with designers showcasing their workflow - helps new designers coming into this field.

    Comments so far:

    • Calling Adobe XD a detailed prototyping tool is a bit of a stretch. You're basically creating clickable slides - just like in Invision. And transitions are not interactions.

    • So far no real discussions about other aspects of user experience (i.e. IA, IxD, usability, etc) - it's mainly about reviewing the visual design of the submitted UIs.

    • Most of the submissions had really bad contrast, light text on white or grey on black and it wasn't mentioned - seriously?

    • Slight issue with the term UI / UX. As we all know UX is not just one thing and UI is just one subset of it. I would have titled it 'Digital Product Design with...'. Using 'UI/UX' or vice versa just gives me the impression that it's about creating pretty pictures and "sprinkle some UX" on top.

    3 points
  • Posted to AMA: All About Prototyping in Adobe XD, in reply to Jonathan Pimento , Feb 23, 2018

    Hi Jonathan,

    Thanks for clarifying.

    I love the early Adobe / Macromedia products. It’s a shame you didn’t use Flash as the basis for XD - it had everything you needed to create simple and sophisticated prototypes. Good design tools, symbols to create components and styles, behaviours for non-technical designers to add interactivity or Actionscript for designers who can code. It was also easy to share specific motion settings with developers. All that was missing was output to HTML (rather than SWF) and the ability to make adaptive layouts.I appreciate it probably wouldn’t have been that easy though to add those extra bits on top of an old codebase…

    Anyway, my prototyping tools of choice are Framer and Axure - which allow you to create very basic lo-fi prototypes or sophisticated hi-fi prototypes.

    I appreciate it can’t be easy prioritising features, as everyone has different prototyping needs - from simple to more sophisticated. I’d argue though that basic form elements and interactivity should be part of the foundation - this will make you stand out a bit more from your competition, who are all still focusing on the basics and features that are not so important for enterprise customers / apps. For example Invision recently gave a presentation of their new Studio app and its prototyping capability to a Fortune100 company. When the question about input fields popped up the response was ‘Planned for a future phase'.

    In summary - I believe input fields are more important than the ability to create custom animations or transitions for example. I understand animations etc add the wow factor and it's exciting, but form elements have more utility when it comes to prototyping business apps.

    @Kyle Must have: basic HTML form elements and interactivity. Having custom validation is a nice to have, but not something I’d consider for v1.

    1 point
  • Posted to AMA: All About Prototyping in Adobe XD, in reply to Kyle Galle , Feb 22, 2018

    Form elements are one of the most important things (for me) when it comes to prototyping. I'm surprised that it's not higher on your priority list and that you need to ask the question what it's being used for (sorry, don't mean to be negative, just surprised).

    Whether it's for business app or consumer apps, form elements are used every where and I'd like to test out input placeholder text, seeing the keyboard pop up on mobile devices etc.

    2 points
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