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Design & Code Joined over 5 years ago via an invitation from Jake K.
I think it's because Axure at first look appears to have a slightly steeper learning curve vs Invision.
Axure is really well suited if you need to prototype more than clickable hot-spotted images with nice transitions.
If you work on enterprise desktop web apps and need to quickly prototype interactive datagrids, forms etc - good luck doing that with Invision and other similar tools.
If you don't need that level of fideliy or if your focus is more on mobile apps, then Invision etc will do.
Axure 9 is coming out this year I think and it has more performance improvements, copy from Sketch and other things.
Been using it for years - can't remember it ever crashing, maybe once or twice, but it has auto-save, so you can recover from a previous version.
And the UI is pretty snappy as well - even with coimplex screens.
And I have my prototypes locally on my laptop - pretty handy when doing client workshops where you don't have access to the WiFi or where it's slow.
And more importantly, you get proper form fields, which you can type into. With invision and friends you can't do that.
Granted it doesn'l look as fancy as the other tools - but professionals want power and efficiency and not pretty...
What is bloated about Axure?
It has a lot of features, because it's the one tool which allows you to create simple prototypes ala invision etc
And it allows you to create pretty complex prototypes with real input forms (which you need to prototype enterprise apps) and conditionals.
Framer is great to create high fidelity prototypes and yes you're right there is a learning curve.
Agree with this... I've seen this happen so many times. Too much focus on making it look pretty. It works to create that great first impression, but once you start using it, the walls start to crumble.
In my experience (enterprise software) professionals want efficient not pretty. If things work well and gets them to achieve their goals quickly - that's 'beautiful'.
With Axure or Framer you can already do that and you can do more complicated stuff.
I wouldn't really call this design thinking. Please call it 'Graphic Design Thinking' or 'UI Design Thinking' or 'Visual Design Thinking' - but not 'Design Thinking'
'Design Thinking' is a well known term explaining how to approach creative problem solving, see https://www.ideou.com/pages/design-thinking
EDIT: Well, I thought this must be a joke at first, but when I read other comments and the reply by OP to those comments implied that this was meant seriously.
I knew about processing, but didn't think about it as a GUI prototyping tool - more experimenting with interactive graphics and visualisations.
But I can see why you're using it, since you're creating design tools.
This is great - thanks for explaining your process in more detail.
Can you give more details why Processing is amazing for prototyping? I'm using Framer to prototype apps, but always keen to hear what other designers use for creating highly interactive prototypes (not just hot mapped images, i.e. invision etc).
This is a great example of how a UX portfolio should be. Clean and simple with great intro copy - makes you look human.
Enjoyed reading your case studies.
I also like your intro in your 'writing' section. Again makes you look human.
First impression from your site is that you seem to be a great guy to work with - humble and down to earth.
I'd hire you ;)
Congrats on selling a side project.
How did it - is it making money?
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