adrian io

adrian io

Design & Code Joined over 5 years ago via an invitation from Jake K.

  • 3 stories
  • 106 comments
  • 19 upvotes
  • Posted to Design Thinking!, Jun 11, 2018

    I wouldn't really call this design thinking. Please call it 'Graphic Design Thinking' or 'UI Design Thinking' or 'Visual Design Thinking' - but not 'Design Thinking'

    'Design Thinking' is a well known term explaining how to approach creative problem solving, see https://www.ideou.com/pages/design-thinking

    EDIT: Well, I thought this must be a joke at first, but when I read other comments and the reply by OP to those comments implied that this was meant seriously.

    0 points
  • Posted to GIFs of website interaction... How are you making them?, in reply to Marc Edwards , May 21, 2018

    Thanks.

    I knew about processing, but didn't think about it as a GUI prototyping tool - more experimenting with interactive graphics and visualisations.

    But I can see why you're using it, since you're creating design tools.

    1 point
  • Posted to GIFs of website interaction... How are you making them?, in reply to Marc Edwards , May 21, 2018

    This is great - thanks for explaining your process in more detail.

    Can you give more details why Processing is amazing for prototyping? I'm using Framer to prototype apps, but always keen to hear what other designers use for creating highly interactive prototypes (not just hot mapped images, i.e. invision etc).

    0 points
  • Posted to Tareq Ismail Portfolio, May 11, 2018

    Hey Tareq,

    This is a great example of how a UX portfolio should be. Clean and simple with great intro copy - makes you look human.

    Enjoyed reading your case studies.

    I also like your intro in your 'writing' section. Again makes you look human.

    First impression from your site is that you seem to be a great guy to work with - humble and down to earth.

    I'd hire you ;)

    1 point
  • Posted to A simple and minimal to do app. , in reply to Lee Munroe , May 03, 2018

    Congrats on selling a side project.

    How did it - is it making money?

    0 points
  • Posted to Whatever happened to Google's prototyping tool, Stage?, in reply to Fredo Tan , Apr 14, 2018

    In Pixate I was able to add code if I needed to - for more complex interactions or animations. I was also able to export some motion code to iOS. I can't see these features on the ProtoPie website.

    Do you know whether these features are available?

    0 points
  • Posted to Introducing the new Framer Blog, Apr 10, 2018

    Looks good, bookmarked a few articles for my reading list.

    So no more Medium for you guys? If so, why?

    0 points
  • Posted to New Figma Platform, in reply to Mattan Ingram , Mar 25, 2018

    I'm sure most of the time it will be OK, but there will be one moment where you need to deliver something urgently, but then suddenly Figma's cloud provider or their servers are down or whatever and you're stuck.

    With a desktop app and offline capability this couldn't happen and you have peace of mind.

    1 point
  • Posted to Used Flinto and After Effects, both, to create this. Source files in comment., in reply to Pasquale D'Silva , Mar 25, 2018

    Yes, the motion felt a bit jerky / abrupt towards the end.

    Would be great to see a quick motion 'wireframe' from you to see how you would do it differently - great for learning from a motion pro ;)

    0 points
  • Posted to New Figma Platform, in reply to Mattan Ingram , Mar 24, 2018

    Well, the good thing with Sketch is you can still use the latest version you paid for and it runs locally.

    Figma looks great and I really admire the engineering skills behind it - but I feel uneasy not being able to properly work offline, i.e. having a proper desktop app with local files (not just the electron app connecting to your online repository).

    If Figma would be able to do both then I'd seriously consider it.

    1 point
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