Thuy Gia Nguyen

Thuy Gia Nguyen

Oslo Senior App Designer at FINN.no Joined about 4 years ago

  • 3 stories
  • 12 comments
  • 0 upvotes
  • Posted to What is your favorite prototyping tool?, Nov 02, 2018

    Handsdown my favourite prototyping tool is Flinto. I've tested out most of them, and nothing compares to Flinto.

    1 point
  • Posted to Anyone notice the typography trick Google is doing in their Google app in iOS? Compare the "Elon Musk" article to the top one, in reply to Falko Joseph , Oct 21, 2018

    Right! I totally love it but have never seen it before. So delightful to read

    0 points
  • Posted to Anyone notice the typography trick Google is doing in their Google app in iOS? Compare the "Elon Musk" article to the top one, Oct 21, 2018

    It gets a much softer and more comfortable look and feel. Looks almost e-ink like. Anyone know if this technique has a name or if other services are doing this?

    0 points
  • Posted to How can I develop my "design eye"?, Oct 08, 2018

    Really interesting. The fact that you are asking yourself this is a great step in the right direction. Here is what I have used to accelerate and train your design eye,

    Join Dribbble and try to recreate some things you find interesting or inspiring. Start easy and try to "walk" in the other designers shoes. Use the REBOUND feature and upload whatever you have copied to Dribbble. It is essential to share your work, get feedback and then move on.

    Look for design in your everyday life. While brushing your teeth. How many logos do you see in front of you. I stole that one from the book "LOGO DESIGN LOVE"

    Get some knowledge. Read some design books. At the moment I'm reading Design Products People Love, by Scott Hurff. This one gives you some insight into the other details of great design. Human behaviour, ergonomics, sense. It learns you that good design is not always how it looks, but how it works.

    0 points
  • Posted to The Thumb Zone for iPhone X, in reply to Josh Sanders , Aug 17, 2018

    To be honest, I am totally far outside my profession claiming that this formula is correct. What I've simply done is to expand on the current iPhone 6 heatmap that already exists from Scott Hurffs post since the iPhone X is basically the same width. Being the same width you won't need to hold the phone itself differently (like the Plus versions). I do however wish that the people making the original heatmaps could supply us with a proper one though. :D

    1 point
  • Posted to Unofficial Framer X webinar?, in reply to Linton Ye , Aug 16, 2018

    it would be awesome to get an overview over the most basic touch interactions. Tapping a button with pressed state, swiping a image gallery, how about controlling the animations, is it easy to add a staggering/delay effect, how about scroll groups. I feel that with this knowledge you can build almost whatever tou want

    1 point
  • Posted to Unofficial Framer X webinar?, Aug 15, 2018

    This is an awesome initiative man! Appreciate it!

    1 point
  • Posted to The Thumb Zone for iPhone X, Aug 15, 2018

    I've done an attempt to create my own heat map for iPhone X due to the lack of it elsewhere. https://dribbble.com/shots/4958110-Thumb-Zone-Heat-Map-for-iPhone-X

    2 points
  • Posted to The Thumb Zone for iPhone X, in reply to Wentin Z , Aug 15, 2018

    I could do that, but I believe the pattern would be slightly different though. Especially on the lower regions of the iPhone X.

    0 points
  • Posted to I recreated Duolingo in Flinto for Mac, in reply to Thomas Palumbo , Oct 26, 2016

    Haha. Haters gonna hate. Approximately including redrawing the app in Sketch I used about a workday. I would say that Flinto is a lot more intuitive and more organized than Principle. Especially when you make bigger prototypes

    2 points
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