Where the design community meets.
Seattle, WA Product Design Consultant Joined almost 5 years ago
This is something iPad Pro users asked for when Freehand was released (including me)! Excited to see it ship.
Really cool if you're on Bootstrap!
Wow, I just realized my first "design" software was Print Shop Deluxe. No idea which version. I don't know why I never considered this design. I was probably 11 or 12, building flyers when I wasn't building games. Everything sucked. BUT I PAID EXTRA FOR THE BONUS CLIP-ART ON CD-ROM!
+1 for Balsamiq, and +1000 for low-fidelity wireframing. That's the point of Balsamiq, it doesn't allow you enough options so that you end up wasting time on details too early in a project. And it's a tool that (in my experience) any PM or business person can pick up and collaborate in.
This is really polished, Nice work!
Could definitely see myself using the flow-chart tools from time-to-time.
Not so sure about the wireframing tool (yet).
Just knocked out a really low-fidelity / quick wireframe in Balsamiq yesterday (10 minutes). Typically higher-fidelity wireframes (for me) happen in Sketch (1-2 days of iteration).
Going to have to noodle on this a bit. I can't quite figure out where it fits for me. Is it faster than wireframing in Sketch? Is it cheaper / easier for others to pick up (and so not for a designer)? Is it the collaboration, or is it higher-fidelity with some nice interactivity when sharing / prototyping (and so one step down from creating a wireframe in Framer)?
I can't answer any of these questions for myself really. But surprisingly, I still want to consider it for future projects down the road.
My simplest way: Quicktime -> Giphy – haven't put much thought into it. Would be up for a local solution for mp4 -> gif.
However, for anything more than 1-2 seconds, most sites like Giphy are actually embedding tags & size-optimized mp4s. Most software (usually Slack for me) handles small video uploads pretty well now too.
Design should always be building on top of other well-designed abstractions. If you're "designing a chair with only one leg", you're coming up with new and untested solutions beneath the level of abstraction you're currently working at.
To go a bit too far with the example you've provided, I have two chairs with only one leg. They're great. A bit like this one: https://www.lexmod.com/globalassets/lexmod/dining/dining-chairs/eei-115-ora_1_.jpg?w=730&h=730
It's an interesting design task is to come up with a solution for a stable single-legged support that could be used in a future chair design. Integrating it into a larger design is a separate task.
The best tools seem to help you focus on the level of abstraction you should be working in, and hide the parts that can become distracting.
An example would be Framer. You're either building components or building prototypes, but rarely do the two tasks need to be performed simultaneously. And while Framer provides a lot of deep flexibility which lets an advanced user rebuild and recreate low-level components, this isn't even something most people are going to concern themselves with when they're prototyping.
Another alternative is to just pick one of these fonts and stick with it. They're both robust enough to provide a good starting point for the main user task, which is essentially a blog post.
Thanks for sharing.
Without an official statement, there's a lot of negative to be read from this. The hype train seems to have already left the station, but they're gagging early users from talking about their experiences?
Optimistic that eventually it will be amazing, but coupled with the tight-lipped delay, it sounds like there are some software quality issues holding up a release..
Where the design community meets.
Designer News is a large, global community of people working or interested in design and technology.