Cover-photo-2015-08-15_01_06_45__0000-1271120150815-3-1vl9s3l
James Futhey

James Futhey

Seattle, WA Product Design Consultant Joined about 4 years ago

  • 10 stories
  • 91 comments
  • 30 upvotes
  • Posted to Views Tools, a simple way to design React interfaces is out, Sep 29, 2018

    LEGIT!

    1 point
  • Posted to InVision - Freehand! Freehand! Freehand! , Jul 04, 2018

    This is something iPad Pro users asked for when Freehand was released (including me)! Excited to see it ship.

    1 point
  • Posted to Introducing Sketch2React — Real code prototyping inside of Sketch, Jun 17, 2018

    Really cool if you're on Bootstrap!

    1 point
  • Posted to What was your first design tool? This one was mine., in reply to Jimmy Hooker , Jun 12, 2018

    Wow, I just realized my first "design" software was Print Shop Deluxe. No idea which version. I don't know why I never considered this design. I was probably 11 or 12, building flyers when I wasn't building games. Everything sucked. BUT I PAID EXTRA FOR THE BONUS CLIP-ART ON CD-ROM!

    1 point
  • Posted to Whimsical Wireframes: Lightning Fast Wireframing with Real-Time Collaboration, in reply to Steve Schoeffel , Jun 03, 2018

    +1 for Balsamiq, and +1000 for low-fidelity wireframing. That's the point of Balsamiq, it doesn't allow you enough options so that you end up wasting time on details too early in a project. And it's a tool that (in my experience) any PM or business person can pick up and collaborate in.

    1 point
  • Posted to Whimsical Wireframes: Lightning Fast Wireframing with Real-Time Collaboration, Jun 03, 2018

    This is really polished, Nice work!

    Could definitely see myself using the flow-chart tools from time-to-time.

    Not so sure about the wireframing tool (yet).

    Just knocked out a really low-fidelity / quick wireframe in Balsamiq yesterday (10 minutes). Typically higher-fidelity wireframes (for me) happen in Sketch (1-2 days of iteration).

    Going to have to noodle on this a bit. I can't quite figure out where it fits for me. Is it faster than wireframing in Sketch? Is it cheaper / easier for others to pick up (and so not for a designer)? Is it the collaboration, or is it higher-fidelity with some nice interactivity when sharing / prototyping (and so one step down from creating a wireframe in Framer)?

    I can't answer any of these questions for myself really. But surprisingly, I still want to consider it for future projects down the road.

    0 points
  • Posted to GIFs of website interaction... How are you making them?, May 20, 2018

    My simplest way: Quicktime -> Giphy – haven't put much thought into it. Would be up for a local solution for mp4 -> gif.

    However, for anything more than 1-2 seconds, most sites like Giphy are actually embedding tags & size-optimized mp4s. Most software (usually Slack for me) handles small video uploads pretty well now too.

    0 points
  • Posted to Should a Design Tool let us design a Chair with only one leg?, Mar 24, 2018

    Design should always be building on top of other well-designed abstractions. If you're "designing a chair with only one leg", you're coming up with new and untested solutions beneath the level of abstraction you're currently working at.

    To go a bit too far with the example you've provided, I have two chairs with only one leg. They're great. A bit like this one: https://www.lexmod.com/globalassets/lexmod/dining/dining-chairs/eei-115-ora_1_.jpg?w=730&h=730

    It's an interesting design task is to come up with a solution for a stable single-legged support that could be used in a future chair design. Integrating it into a larger design is a separate task.

    The best tools seem to help you focus on the level of abstraction you should be working in, and hide the parts that can become distracting.

    An example would be Framer. You're either building components or building prototypes, but rarely do the two tasks need to be performed simultaneously. And while Framer provides a lot of deep flexibility which lets an advanced user rebuild and recreate low-level components, this isn't even something most people are going to concern themselves with when they're prototyping.

    9 points
  • Posted to What sucks about my website?, in reply to Nico Serdeir , Feb 25, 2018

    Another alternative is to just pick one of these fonts and stick with it. They're both robust enough to provide a good starting point for the main user task, which is essentially a blog post.

    0 points
  • Posted to Has anyone actually received early access to InVision Studio?, in reply to Corey Ginnivan , Feb 12, 2018

    Thanks for sharing.

    Without an official statement, there's a lot of negative to be read from this. The hype train seems to have already left the station, but they're gagging early users from talking about their experiences?

    Optimistic that eventually it will be amazing, but coupled with the tight-lipped delay, it sounds like there are some software quality issues holding up a release..

    3 points
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