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Owner, Folyo Joined almost 5 years ago
Thanks! Not my exact intention (just always been curious about these tools as a designer myself) but I'll take it :D
I usually answer questions like this with: ALL the job sites. In my experience, you'll need a pretty large selection of sites to find enough freelance opportunities. Just pick a few sites and you won't have any opportunities to reach out to daily. It's unlikely that without daily sales activity you'll be able to find enough work.
Full disclosure, I run Folyo which does this sort of curation for you.
Even the best cancelation process in the world won't have a huge effect on retention because the decision to cancel is only very rarely made inside the app in the first place.
So focusing on gains you can get from screens inside the app miss the point.
If I've decided to cancel the app after reviewing my finances, for example, there’s literally nothing you can say or do on a cancellation page to keep me around.
So maybe that’s not the best place to try?
IDK I guess created the second one because I couldn't remember the password... which was logged in on my iPad.
A few corrections.
I didn't buy Folyo. My buddy Sacha Greif (the original owner) gave it to me because it wasn't quite as profitable as he'd hoped and thought I might be able to turn it around. I've been experimenting with different business models as a result. There's a free plan where I send you projects and if you like that you can pay to get more.
Workshop: http://letsworkshop.com is still around and it's helped a ton of design firms. You can call outreach to people on job boards that are looking for freelance designers shady but in that case every job board on the internet is shady, including DNs?
Most people will probably say Dribbble or Behance. The problem with something like this is that looking at portfolios and contacting illustrators on platforms like this can get really time intensive. The worst part is there's no guarantee that they're available or within your budget even if you do find someone you like. As an alternate, I created a site that you can use to send out an illustration project to about 3k top-notch designers. Because it happens via email and you state clearly upfront the style and budget you have, you'll only hear back from people a) currently available for hire b) within your budget c) interested in the project. Happy to send you a link to it if interested!
Outside of the actual illustration work, it comes down to communication skills. This also depends on what you like. Some people like it when an illustrator is very communicative, others when they are sparse. Do you like formality? Relaxed and jokey? Deciding on what you're looking for from a communication perspective would help in deciding on an illustrator and enjoying working together. A Skype is a good way to see how well you mesh.
I've found letting the illustrator guide this to be the easiest way to figure it out. Most have a different process, so asking them upfront what they need to do their best work is totally fair and often appreciated.
Hourly is common, however, it's probably my least preferred way of working. It mis-aligns incentives. As a client you want the work to get done as fast as possible. But by paying hourly, the illustrator is incentivized to get it done as slow as possible. Instead a per illustration fee is probably a better value for everyone. Price depends on value as well. I've paid $500-$1000 per illustration. But my business is small so the value I get for illustration is capped compared to a larger company.
This feels like a snarky one liner instead of a real comment.
I can send this out to a group of illustrators/designers I know to see if they're available, if you want - you can email me at email@example.com
I agree, but I’m trying to get away from assuming everyone intrinsically knows the benefits of a great user experience and instead be explicit about what they are.
I get that a good user experience is better than a bad one but it’s pointless unless we can define how and why it’s better with words.
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