Ivana McConnell

Ivana McConnell

Vancouver, BC Senior UI/UX Designer at Customer.io Joined about 7 years ago

  • 3 stories
  • 16 comments
  • 1 upvote
  • Posted to Show DN: Interactive Infographic: Cross-Site Scriping, XSS Hacking , Jul 23, 2016

    It's interesting and like Kaj said, the layout is nice, but not sure how it's supposed to be interactive? Scroll-based animation doesn't really count, IMO.

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  • Posted to Color Wander, in reply to Pine Wu , May 12, 2016

    Thank you!

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  • Posted to Color Wander, May 11, 2016

    This is interesting! Anyone know how it was made?

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  • Posted to Ask DN: What to learn? , in reply to Robin Raszka , Feb 11, 2016

    Hah :) I understand its general benefits, but I meant from your perspective, as a developer or designer— what about it makes it more useful to you from a collaborative or work perspective?

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  • Posted to Ask DN: What to learn? , in reply to Mahdi Farra , Feb 11, 2016

    I'm having trouble choosing between prototyping tools! I've had a go at Invision before— it's nice, but I'd want something a little more robust, so I was thinking Pixate or Principle, or maybe even both.

    Can you elaborate a bit on why XCode > FramerJS from a developer's perspective?

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  • Posted to Ask DN: What to learn? , in reply to Robin Raszka , Feb 11, 2016

    Can you explain why?

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  • Posted to Ask DN: What to learn? , in reply to Mahdi Farra , Feb 11, 2016

    Thanks! I'm trying to balance the 'learning something cool' with practical usefulness. I.e., whenever I'm in a job, I won't be the one building the mobile application itself, so while some knowledge of that is good, I don't necessarily need to know how to do it myself, if that makes sense? In my job, more in-depth prototyping or animation knowledge might be more helpful?

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  • Posted to TheaterJS, typing effect mimicking human behavior., in reply to Gabin Aureche , Jan 08, 2015

    Whoops-- I replied above!

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  • Posted to TheaterJS, typing effect mimicking human behavior., Jan 08, 2015

    It's definitely looking more "human," now, although I'm noticing the same error (a trailing letter 'y') cropping up a lot. In some cases, this is to be expected, such as when the user wants to type the letter 'u' and misses a key, but not necessarily at other times. I think that's the key to the "humanity" of it; that we can see why the error might happen if we take the time to consider it, though I haven't done the requisite research on this. I'm curious-- have you defined different types of mistakes, as I only see one type, and that's the incorrect or trailing letter.

    Thanks for making this, it's been really interesting to consider human error and what it would actually take to simulate it :)

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  • Posted to TheaterJS, typing effect mimicking human behavior., in reply to Gabin Aureche , Jan 07, 2015

    Ah, okay -- do you have different types of mistakes in there? For example, typing a wrong word vs. simply misspelling the current one? The reason I suggest speed variance is because no matter what the experience level, someone will type words they know faster, and more complex and irregular ones a little bit slower.

    I think some annoyance might be expected, actually? It's funny, because sometimes when I'm watching other people type, I do get frustrated or impatient because the speed or the variance conflicts with my expectation, even if the other person is an excellent typist. I imagine others are the same with me :)

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