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What year is it?
Did some quick research on "architecture terms", since I feel like this is a good metaphor. The word Juncture came up and is interesting. Here's the description:
Juncture: This is how different materials intersect, which ultimately influences how the building will age or if any maintenance issues will come up. If the juncture between the building siding and a window isn’t correct, it’ll cause leaking.
I think there's an interesting parallel there – where different materials meet – and how design and code meet.
This looks promising. I'm optimistic that we're reaching a cohesion point with all of our tools. This feels a lot like Webflow but for React, and seems to have an easier-to-approach way to create margins, constraints, padding, and stateful components than Framer X.
I feel like the big players are heading towards this direction too, but I'm keeping an eye on this one.
Modals are the crutch of the inarticulate designer and developer.
It's nicely designed, but I agree that it seems a bit pointless. If things are cluttered in Slack or whatever form of communication you use, you shouldn't have to pay for yet another service to create a completely abstracted "important news" channel for everyone to keep tabs on. Fragmentation is an awful thing.
I think if Slack incorporated every single aspect of this tool and they wanted to charge me an additional $205/mo for a team of 50, I'd be super pissed.
We use a dedicated channel that only department heads can post to, and everyone else can comment on a thread for discussions.
TakeShape, a Headless GraphQL CMS and SSG for Designers
Not to be the "Old Man Yells at Cloud" guy, but ... how?
I dunno about "failed miserably". It may be an expense thing that they're trying to keep costs down on the Xr. Both of the new Xs iphones still have 3D touch. I'd probably rewrite this title as "A UX teardown of Apple's 3D touch and why developers have not embraced it." I use it quite a bit, but maybe I'm an outlier.
I really like the brushes of paint behind some of the callout elements. Really nice touch there. The illustrations of the people are better that they are animated. I'm a little exhausted by that illustration style everywhere, but this is well done.
This feels as vanilla as can be. While the design of the typography is clean, and the executions definitely help sell the idea, the branding is underwhelming and forgettable. It's quite a stretch with the U frame in the billboards and signage. It's less clever and more okayyy.
I dunno. Missed opportunity here to really shine with something unique.
Needs more eBaumsWorld
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